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Location: light9/web/live/README.md - annotation
1082f0725c32
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fix PlayerState semantics
4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 | This is an editor of :Effect resources, which have graphs like this:
<http://light9.bigasterisk.com/effect/effect43> a :Effect;
rdfs:label "effect43";
:publishAttr :strength;
:setting <http://light9.bigasterisk.com/effect/effect43_set0> .
<http://light9.bigasterisk.com/effect/effect43_set0> :device dev:strip1; :deviceAttr :color; :scaledValue 0.337 .
# Objects
SyncedGraph has the true data.
Effect sends/receives data from one :Effect resource in the graph. Only Effect knows that there are :setting edges in the graph. Everything else on the page
sees the effect as a list of (effect, device, deviceAttr, value) tuples. Those values are non-null. Control elements that aren't contributing the effect
(_probably_ at their zero position, but this is not always true) have a null value.
GraphToControls has a record of all the control widgets on the page, and sends/receives edits with them.
We deal in ControlValue objects, which are the union of a brightness, color, choice, etc. Some layers deal in ControlValue|null. A null value means there is no
:setting for that device+attribute
SyncedGraph and GraphToControls live as long as the web page. Effect can come and go (though there is a plan to make a separate web page url per effect, then
the Effect would live as long as the page too)
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