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Location: light9/light8/panels.py - annotation
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text/x-python
subeditor begins to work - stage makes the right calls to subeditor now
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from Tkinter import *
from uihelpers import *
import Patch
from FlyingFader import FlyingFader
import Pmw
stdfont = ('Arial', 8)
monofont = ('Courier', 8)
class Controlpanel(Frame):
def __init__(self, parent, xfader, refresh_cb, quit_cb):
Frame.__init__(self,parent)
controlpanel = self
for txt,cmd in (
('Quit', quit_cb),
('Refresh', refresh_cb),
('Clear all', xfader.clearallbuttons),
('On -> X', lambda: xfader.grab('x')),
('Clear X', lambda: xfader.clearallbuttons('x')),
('On -> Y', lambda: xfader.grab('y')),
('Clear Y', lambda: xfader.clearallbuttons('y'))):
Button(controlpanel, text=txt, command=cmd).pack(side='top',
fill='x')
class Console:
def __init__(self):
print "Light 8: Everything's under control"
t=toplevelat(267,717,w=599,h=19)
self.frame = Frame(t)
self.entry=Entry(self.frame)
self.entry.pack(expand=1, fill='x')
self.entry.bind('<Return>', lambda evt: self.execute(evt,
self.entry.get()))
self.frame.pack(fill=BOTH, expand=1)
def execute(evt, str):
if str[0] == '*': # make a new sub
make_sub(str)
else:
print '>>>', str
print eval(str)
self.frame.focus()
class Leveldisplay:
def __init__(self, parent, channel_levels, num_channels=68):
frames = (make_frame(parent), make_frame(parent))
channel_levels[:]=[]
self.number_labels = []
for channel in range(1, num_channels+1):
# frame for this channel
f = Frame(frames[channel > (num_channels/2)])
# channel number -- will turn yellow when being altered
num_lab = Label(f, text=str(channel), width=3, bg='lightPink',
font=stdfont, padx=0, pady=0, bd=0, height=1)
num_lab.pack(side='left')
self.number_labels.append(num_lab)
# text description of channel
Label(f, text=Patch.get_channel_name(channel), width=8,
font=stdfont, anchor='w', padx=0, pady=0, bd=0,
height=1).pack(side='left')
# current level of channel, shows intensity with color
l = Label(f, width=3, bg='lightBlue', font=stdfont, anchor='e',
padx=1, pady=0, bd=0, height=1)
l.pack(side='left')
colorlabel(l)
channel_levels.append(l)
f.pack(side='top')
self.channel_levels = channel_levels
# channel_levels is an output - changelevel will use it to access
# these labels
class Subpanels:
def __init__(self, scenesparent, effectsparent, scalelevels, Subs, xfader,
changelevel):
sublist = Subs.subs.items()
sublist.sort()
for name, sub in sublist:
# choose one of the sub panels to add to
if sub.is_effect:
parent=effectsparent
side1='bottom'
orient='vert'
end1=0
end2=1
else:
parent=scenesparent
side1='right'
orient='horiz'
end1=1
end2=0
# make frame that surrounds the whole submaster
f=Frame(parent, bd=1, relief='raised')
f.pack(fill='both',exp=1,side=('top','left')[sub.is_effect])
# make DoubleVar (there might be one left around from before a refresh)
if name not in scalelevels:
scalelevels[name]=DoubleVar()
sub.set_slider_var(scalelevels[name])
scaleopts = {}
if sub.color:
scaleopts['troughcolor'] = sub.color
s = FlyingFader(f, label=str(name), variable=scalelevels[name],
showvalue=0, length=300-17,
width=18, sliderlength=18,
to=end1,res=.001,from_=end2,bd=0, font=stdfont,
orient=orient,
labelwidth=12, # this should be equal to the longest label name
**scaleopts)
for axis in ('y','x'):
cvar=IntVar()
cb=Togglebutton(f,text=axis.upper(),variable=cvar,font=stdfont, padx=0,
pady=0, bd=1)
cb.pack(side=side1,fill='both', padx=0, pady=0)
s.bind('<Key-%s>'%axis, lambda ev,cb=cb: cb.invoke)
xfader.registerbutton(name,axis,cvar)
s.pack(side='left', fill=BOTH)
# effects frame?
sframe = Frame(f,bd=2,relief='groove')
sub.draw_tk(sframe)
sframe.pack(side='left',fill='y')
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