Files
@ 2ce77421c0b7
Branch filter:
Location: light9/web/drawing.ts - annotation
2ce77421c0b7
1.7 KiB
video/MP2T
put a big time display on ascoltami
4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 |
export function svgPathFromPoints(pts: { forEach: (arg0: (p: any) => void) => void }) {
let out = "";
pts.forEach(function (p: Number[] | { elements: Number[] }) {
let x, y;
if ((p as any).elements) {
// for vec2
[x, y] = (p as any).elements;
} else {
[x, y] = p as Number[];
}
if (out.length === 0) {
out = "M ";
} else {
out += "L ";
}
out += "" + x + "," + y + " ";
});
return out;
};
export function line(
ctx: { moveTo: (arg0: any, arg1: any) => void; lineTo: (arg0: any, arg1: any) => any },
p1: { e: (arg0: number) => any },
p2: { e: (arg0: number) => any }
) {
ctx.moveTo(p1.e(1), p1.e(2));
return ctx.lineTo(p2.e(1), p2.e(2));
};
// http://stackoverflow.com/a/4959890
export function roundRect(
ctx: {
beginPath: () => void;
moveTo: (arg0: any, arg1: any) => void;
lineTo: (arg0: number, arg1: number) => void;
arc: (arg0: number, arg1: number, arg2: any, arg3: number, arg4: number, arg5: boolean) => void;
closePath: () => any;
},
sx: number,
sy: number,
ex: number,
ey: number,
r: number
) {
const d2r = Math.PI / 180;
if (ex - sx - 2 * r < 0) {
r = (ex - sx) / 2;
} // ensure that the radius isn't too large for x
if (ey - sy - 2 * r < 0) {
r = (ey - sy) / 2;
} // ensure that the radius isn't too large for y
ctx.beginPath();
ctx.moveTo(sx + r, sy);
ctx.lineTo(ex - r, sy);
ctx.arc(ex - r, sy + r, r, d2r * 270, d2r * 360, false);
ctx.lineTo(ex, ey - r);
ctx.arc(ex - r, ey - r, r, d2r * 0, d2r * 90, false);
ctx.lineTo(sx + r, ey);
ctx.arc(sx + r, ey - r, r, d2r * 90, d2r * 180, false);
ctx.lineTo(sx, sy + r);
ctx.arc(sx + r, sy + r, r, d2r * 180, d2r * 270, false);
return ctx.closePath();
};
|