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sequencer doesn't hang so much, and it logs when you go from error->working
Ignore-this: 865392a34c76f0efaf18cb7f3d2c0c26
Ignore-this: 865392a34c76f0efaf18cb7f3d2c0c26
ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe ab99105cd4fe | How to see the original lightsim:
cd lightsim
python lightsim.py
Play with sliders.
How to see the new lightsim:
Start 3 shells, and in each one set this:
export LIGHT9_SHOW=/path/to/light9/show/dance2008
You may need a 'chmod 755 bin/*' if this is a new darcs checkout.
Shell 1:
bin/dmxserver --dummy
Shell 2:
bin/keyboardcomposer --no-sliders
Shell 3:
bin/lightsim
(it spews tons of Qt stderr, unfortunately)
In the keyboardcomposer GUI, bring up any combination of these subs:
house
midleft
midright
red
orange
green
As you adjust subs, lightsim should rerender its combination of
channel photos. I didn't have any properly-photographed lights, so
all you get are some lousy hand-painted lights on a single photo.
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