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Location: light9/Op.py - annotation
83e2c4ceb79a
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text/x-python
KeyboardComposer: let's get it working again
KeyboardComposer: let's get it working again
TheShow: get_timelines method
Timeline: it's late, okay?
TimelineDMX: timeline selector, basically copied from that music player
thing
KeyboardComposer: let's get it working again
TheShow: get_timelines method
Timeline: it's late, okay?
TimelineDMX: timeline selector, basically copied from that music player
thing
45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 | """each node type has an Op within it"""
class Op:
"""nodes can have several versions of their operation function.
ops don't return anything!
"""
def __init__(self):
"""This should not be overridden without being called."""
pass
def inputschanged(self, input, output, stateaccess):
"""If you only define one op function body, make it this one. """
pass
def created(self, input, output, stateaccess):
"""This is called one time when the node is newly created. It's
not called when the node instance is pickled/unpickled. Use this
version to initialize state."""
# an extra call to changed() should help the outputs get set
# correctly before any real inputs-changed events come around
# (assuming this method doesn't get overridden with a
# specialized version)
self.inputschanged(input, output, stateaccess)
def statechanged(self, input, output, stateaccess):
'''State might have been changed by a user dragging a parameter or by
a state being hcanged otherwise.'''
self.inputschanged(input, output, stateaccess)
def clocked(self, input, output, stateaccess):
self.inputschanged(input, output, stateaccess)
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