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Location: light9/www/mockup/curveedit.html - annotation
901767febb47
2.7 KiB
text/html
bind 'this' in U shorthand.
Ignore-this: 9bfa9a1a230bdc5157da07b3434c50c4
worked at runtime, failed during debugging
Ignore-this: 9bfa9a1a230bdc5157da07b3434c50c4
worked at runtime, failed during debugging
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<html>
<head>
<title></title>
<meta charset="utf-8" />
<style>
body {
font-family: sans;
font-size: 8px;
}
a {
color: #aff;
}
canvas {
}
.curveRow {
border-top: 1px solid rgb(185, 185, 185);
background: rgb(75, 75, 75);
}
</style>
</head>
<body>
<div>
Editing song: [song1] unlink Player is on song [song2] [x] follow player
</div>
<div>
timeline
<div>
0 10 20 30 40 50 60 70 80 90 100 110 120
</div>
<div id="sampleCurveRow">
<div class="curveRow"> <a href="#">curve1</a> <canvas></canvas> </div>
</div>
<script src="//bigasterisk.com/lib/jquery-2.0.3.min.js"></script>
<script type="text/javascript">
window.onload = function () {
var row = $("#sampleCurveRow");
for (var i=0; i<50; i++) {
row.parent().append(row.clone());
}
var expandNear = 0;
var animating = false;
function redrawAll() {
$("canvas").each(function (i, canvas) {
canvas.width = 900;
var near = Math.abs(Math.round(expandNear / 20) - i);
canvas.height = Math.max(10, Math.min(150, 30 / near ));
var ctx = canvas.getContext('2d');
ctx.strokeStyle = 'white';
ctx.strokeWidth = 3;
var _rand = i * 13763;
var rand = function() {
_rand = (_rand * 64874) % 7646;
return (_rand % 1000) / 1000;
};
var ww = Math.pow(rand(), 3) * 900;
var t = (+new Date() / 1000);
var pts = [];
var zoom = animating ? (.6 + 4 * (Math.sin(t) + 1)) : 1;
for (var x = 0; x < 900; x += Math.max(1, ww * Math.pow(rand(), 2))) {
var x2 = x * zoom;
var y = rand();
if (rand() > .8) {
y = 0;
}
pts.push([x2, canvas.height * (1 - y)]);
}
ctx.beginPath();
ctx.moveTo(0, canvas.height);
pts.forEach(function (pt) {
ctx.lineTo(pt[0], pt[1]);
});
ctx.lineTo(canvas.width, canvas.height);
ctx.fill();
});
}
var loop = function () {
redrawAll();
setTimeout(loop, 50);
};
redrawAll();
$('body').click(function() { animating = true; loop(); });
$('body').mousemove(function (ev) {
expandNear = ev.pageY;
redrawAll();
});
};
</script>
</body>
</html>
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