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Location: light9/lightsim/openglsim.py - annotation
97c08a1c4351
2.2 KiB
text/x-python
gyrocontroller: remap buttons, fix keep mode
Also, solo mode is now default, colors are brighter, numeric names for subs
are converted to subs with only that channel up, send zeroes when exiting
Also, solo mode is now default, colors are brighter, numeric names for subs
are converted to subs with only that channel up, send zeroes when exiting
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import sys
from Image import *
from OpenGL.GL import *
from OpenGL.Tk import *
class Surface:
def Display(self, event=None):
glClearColor(0.0, 0.0, 0.0, 0)
glClear( GL_COLOR_BUFFER_BIT |GL_ACCUM_BUFFER_BIT)
l=glGenLists(1)
glNewList(l,GL_COMPILE)
glEndList()
# glDrawBuffer(GL_BACK)
for x in range(1,2):
mag = self.scales[x].get()
print "pic %i at %f" % (x,mag)
glClear(GL_COLOR_BUFFER_BIT)
glDrawPixels(self.imageWidth, self.imageHeight, GL_RGB, GL_UNSIGNED_BYTE, self.image[x])
if x==0:
glAccum(GL_LOAD,mag)
else:
glAccum(GL_ACCUM,mag)
# glAccum(GL_ADD,self.x)
self.x=(self.x+.1)%2.0
print "return"
glAccum(GL_RETURN,1)
def SetupWindow(self):
self.OglFrame = Frame()
self.OglFrame.pack(side = 'top',fill='both',expand=1)
self.QuitButton = Button(self.OglFrame, {'text':'Quit'})
self.QuitButton.bind('<ButtonRelease-1>', sys.exit)
self.QuitButton.pack({'side':'top'})
def SetupOpenGL(self):
self.ogl = Opengl(master=self.OglFrame, width = 270, height = 270, double = 1, depth = 0)
self.ogl.pack(side = 'top', expand = 1, fill = 'both')
self.ogl.set_centerpoint(0, 0, 0)
self.ogl.redraw = self.Display
for x in range(0,2):
self.scales[x] = Scale(self.OglFrame,label="s%i"%x,from_=0,to=1,res=.05,orient='horiz',command=self.ogl.tkRedraw)
self.scales[x].pack()
def __init__(self):
self.x=0
self.scales=[None,None]
self.SetupWindow()
self.image=[]
for filename in ('pic1.ppm','pic2.ppm'):
im = open(filename)
self.imageWidth = im.size[0]
self.imageHeight = im.size[1]
self.image.append(im.tostring("raw", "RGB", 0, -1))
print self.imageWidth, self.imageHeight, self.imageWidth * self.imageHeight*4, len(self.image)
self.SetupOpenGL()
glDisable(GL_CULL_FACE)
# glEnable(GL_DEPTH_TEST)
# glEnable(GL_NORMALIZE)
glShadeModel(GL_FLAT)
self.ogl.tkRedraw()
self.ogl.mainloop()
if __name__ == '__main__':
Surface()
demo = Surface
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