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Location: light9/lightsim/openglsim.py - annotation
990a9474d0e7
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early cue stuff. the CueList will supply the CueFader with the cues to
early cue stuff. the CueList will supply the CueFader with the cues to
work with, and will do crossfading sooner or later. the format of cues
is still very open. cuelist1 is a bogus cuelist for testing.
early cue stuff. the CueList will supply the CueFader with the cues to
work with, and will do crossfading sooner or later. the format of cues
is still very open. cuelist1 is a bogus cuelist for testing.
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import sys
from Image import *
from OpenGL.GL import *
from OpenGL.Tk import *
class Surface:
def Display(self, event=None):
glClearColor(0.0, 0.0, 0.0, 0)
glClear( GL_COLOR_BUFFER_BIT |GL_ACCUM_BUFFER_BIT)
l=glGenLists(1)
glNewList(l,GL_COMPILE)
glEndList()
# glDrawBuffer(GL_BACK)
for x in range(1,2):
mag = self.scales[x].get()
print "pic %i at %f" % (x,mag)
glClear(GL_COLOR_BUFFER_BIT)
glDrawPixels(self.imageWidth, self.imageHeight, GL_RGB, GL_UNSIGNED_BYTE, self.image[x])
if x==0:
glAccum(GL_LOAD,mag)
else:
glAccum(GL_ACCUM,mag)
# glAccum(GL_ADD,self.x)
self.x=(self.x+.1)%2.0
print "return"
glAccum(GL_RETURN,1)
def SetupWindow(self):
self.OglFrame = Frame()
self.OglFrame.pack(side = 'top',fill='both',expand=1)
self.QuitButton = Button(self.OglFrame, {'text':'Quit'})
self.QuitButton.bind('<ButtonRelease-1>', sys.exit)
self.QuitButton.pack({'side':'top'})
def SetupOpenGL(self):
self.ogl = Opengl(master=self.OglFrame, width = 270, height = 270, double = 1, depth = 0)
self.ogl.pack(side = 'top', expand = 1, fill = 'both')
self.ogl.set_centerpoint(0, 0, 0)
self.ogl.redraw = self.Display
for x in range(0,2):
self.scales[x] = Scale(self.OglFrame,label="s%i"%x,from_=0,to=1,res=.05,orient='horiz',command=self.ogl.tkRedraw)
self.scales[x].pack()
def __init__(self):
self.x=0
self.scales=[None,None]
self.SetupWindow()
self.image=[]
for filename in ('pic1.ppm','pic2.ppm'):
im = open(filename)
self.imageWidth = im.size[0]
self.imageHeight = im.size[1]
self.image.append(im.tostring("raw", "RGB", 0, -1))
print self.imageWidth, self.imageHeight, self.imageWidth * self.imageHeight*4, len(self.image)
self.SetupOpenGL()
glDisable(GL_CULL_FACE)
# glEnable(GL_DEPTH_TEST)
# glEnable(GL_NORMALIZE)
glShadeModel(GL_FLAT)
self.ogl.tkRedraw()
self.ogl.mainloop()
if __name__ == '__main__':
Surface()
demo = Surface
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