Files
@ e7e03c203c99
Branch filter:
Location: light9/web/drawing.ts - annotation
e7e03c203c99
1.7 KiB
video/MP2T
resize cursor canvas for 400px tall spectros. fix canvas resolution code
4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 4556eebe5d73 |
export function svgPathFromPoints(pts: { forEach: (arg0: (p: any) => void) => void }) {
let out = "";
pts.forEach(function (p: Number[] | { elements: Number[] }) {
let x, y;
if ((p as any).elements) {
// for vec2
[x, y] = (p as any).elements;
} else {
[x, y] = p as Number[];
}
if (out.length === 0) {
out = "M ";
} else {
out += "L ";
}
out += "" + x + "," + y + " ";
});
return out;
};
export function line(
ctx: { moveTo: (arg0: any, arg1: any) => void; lineTo: (arg0: any, arg1: any) => any },
p1: { e: (arg0: number) => any },
p2: { e: (arg0: number) => any }
) {
ctx.moveTo(p1.e(1), p1.e(2));
return ctx.lineTo(p2.e(1), p2.e(2));
};
// http://stackoverflow.com/a/4959890
export function roundRect(
ctx: {
beginPath: () => void;
moveTo: (arg0: any, arg1: any) => void;
lineTo: (arg0: number, arg1: number) => void;
arc: (arg0: number, arg1: number, arg2: any, arg3: number, arg4: number, arg5: boolean) => void;
closePath: () => any;
},
sx: number,
sy: number,
ex: number,
ey: number,
r: number
) {
const d2r = Math.PI / 180;
if (ex - sx - 2 * r < 0) {
r = (ex - sx) / 2;
} // ensure that the radius isn't too large for x
if (ey - sy - 2 * r < 0) {
r = (ey - sy) / 2;
} // ensure that the radius isn't too large for y
ctx.beginPath();
ctx.moveTo(sx + r, sy);
ctx.lineTo(ex - r, sy);
ctx.arc(ex - r, sy + r, r, d2r * 270, d2r * 360, false);
ctx.lineTo(ex, ey - r);
ctx.arc(ex - r, ey - r, r, d2r * 0, d2r * 90, false);
ctx.lineTo(sx + r, ey);
ctx.arc(sx + r, ey - r, r, d2r * 90, d2r * 180, false);
ctx.lineTo(sx, sy + r);
ctx.arc(sx + r, sy + r, r, d2r * 180, d2r * 270, false);
return ctx.closePath();
};
|