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Location: light9/light8/updatefreq.py - annotation

drewp
better brakes and numerics (oscillations are still possible if the updates get
better brakes and numerics (oscillations are still possible if the updates get
slow, like when you're moving a lot of faders)
"""calculates your updates-per-second"""

import time

class Updatefreq:
    """make one of these, call update() on it as much as you want,
    and then float() or str() the object to learn the updates per second.

    the samples param to __init__ specifies how many past updates will
    be stored.  """
    
    def __init__(self,samples=20):
        self.times=[0]
        self.samples=samples

    def update(self):

        """call this every time you do an update"""
        self.times=self.times[-self.samples:]
        self.times.append(time.time())

    def __float__(self):
        
        """a cheap algorithm, for now, which looks at the first and
        last times only"""

        try:
            hz=len(self.times)/(self.times[-1]-self.times[0])
        except ZeroDivisionError:
            return 0
        return hz
    def __str__(self):
        return "%.2fHz"%float(self)