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Location: light9/StateManager.py - annotation
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turn on background image in stage.py
45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 45b12307c695 | ''' Database of NodeInstances, part of the Core '''
# this will be hard to write until NodeInstances are written, but I'll try
# anyway
__version__ = "$Id: StateManager.py,v 1.1 2002/07/04 00:21:35 drewp Exp $"
class StateManager:
'''StateManager is the second of the core to be built. It should be
after the network, then the scheduler.
After StateManager is constructed, you probably want to do load_state().
All of the above is taken care of by the Core module.
Also, in general, 'name' indicates the name of a node, in NRL
(like URL) syntax:
node:group/innergroup/node
or
node:node
if node is in the top level group (the root, or universe, or whatever
you want to call it
'''
def __init__(self, network):
'''Sets up some dicts, maybe'''
# need some storage locations, etc.
self.network = network
def save_state(self):
'''Save state to disk'''
pass
def load_state(self):
'''Load state from disk'''
pass
def get_input_names(self, name):
'''Get the names of the nodes which are inputs to a node'''
pass
def get_output_names(self, name):
'''Get the names of the nodes which are outputs to a node'''
pass
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