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Location: light9/web/drawing.ts - annotation
ffa2f340ffdf
1.7 KiB
video/MP2T
revive effectSequencer
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export function svgPathFromPoints(pts: { forEach: (arg0: (p: any) => void) => void }) {
let out = "";
pts.forEach(function (p: Number[] | { elements: Number[] }) {
let x, y;
if ((p as any).elements) {
// for vec2
[x, y] = (p as any).elements;
} else {
[x, y] = p as Number[];
}
if (out.length === 0) {
out = "M ";
} else {
out += "L ";
}
out += "" + x + "," + y + " ";
});
return out;
};
export function line(
ctx: { moveTo: (arg0: any, arg1: any) => void; lineTo: (arg0: any, arg1: any) => any },
p1: { e: (arg0: number) => any },
p2: { e: (arg0: number) => any }
) {
ctx.moveTo(p1.e(1), p1.e(2));
return ctx.lineTo(p2.e(1), p2.e(2));
};
// http://stackoverflow.com/a/4959890
export function roundRect(
ctx: {
beginPath: () => void;
moveTo: (arg0: any, arg1: any) => void;
lineTo: (arg0: number, arg1: number) => void;
arc: (arg0: number, arg1: number, arg2: any, arg3: number, arg4: number, arg5: boolean) => void;
closePath: () => any;
},
sx: number,
sy: number,
ex: number,
ey: number,
r: number
) {
const d2r = Math.PI / 180;
if (ex - sx - 2 * r < 0) {
r = (ex - sx) / 2;
} // ensure that the radius isn't too large for x
if (ey - sy - 2 * r < 0) {
r = (ey - sy) / 2;
} // ensure that the radius isn't too large for y
ctx.beginPath();
ctx.moveTo(sx + r, sy);
ctx.lineTo(ex - r, sy);
ctx.arc(ex - r, sy + r, r, d2r * 270, d2r * 360, false);
ctx.lineTo(ex, ey - r);
ctx.arc(ex - r, ey - r, r, d2r * 0, d2r * 90, false);
ctx.lineTo(sx + r, ey);
ctx.arc(sx + r, ey - r, r, d2r * 90, d2r * 180, false);
ctx.lineTo(sx, sy + r);
ctx.arc(sx + r, sy + r, r, d2r * 180, d2r * 270, false);
return ctx.closePath();
};
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