Changeset - 0bf7e664f913
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dmcc - 23 years ago 2002-07-09 09:27:47

window pos saving
3 files changed with 45 insertions and 12 deletions:
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light8/Lightboard.py
Show inline comments
 
from __future__ import nested_scopes
 

	
 
from Tix import *
 
from time import sleep
 
from signal import signal, SIGINT
 
import sys, cPickle
 
import shelve
 

	
 
import io
 
from uihelpers import *
 
from panels import *
 
from Xfader import *
 
from subediting import Subediting
 
from Fader import Fader
 
import stage
 
import Subs, Patch
 

	
 
class Pickles:
 
    def __init__(self, scalelevels, subs=None):
 
    def __init__(self, scalelevels, subs=None, windowpos=None):
 
        self.scalelevels = dict([(name, lev.get()) 
 
            for name, lev in scalelevels.items()])
 
        self.substate = dict([(name, subobj.get_state())
 
            for name, subobj in subs])
 
        # print "substate", self.substate 
 
        self.windowpos = windowpos
 

	
 
class Lightboard:
 
    def __init__(self, master, parportdmx, DUMMY):
 
        self.master = master
 
        self.parportdmx = parportdmx
 
        self.DUMMY = DUMMY
 

	
 
        self.channel_levels = []
 
        self.scalelevels = {}
 
        self.xfader = Xfader(self.scalelevels) # doesn't draw any UI yet-- look for self.xfader.setupwidget()
 
        self.oldlevels = [None] * 68 # never replace this; just clear it
 
        self.subediting = Subediting(currentoutputlevels=self.oldlevels)
 

	
 
        self.shelf = shelve.open('/tmp/light9.newprefs')
 
        self.windowpos = self.shelf.get('window', {})
 
        self.get_data()
 
        self.buildinterface()
 
        self.load()
 
        self.backgroundloop()
 
        self.updatestagelevels()
 
        
 
    def buildinterface(self):
 
        for w in self.master.winfo_children():
 
            w.destroy()
 

	
 
        stage_tl = toplevelat(22,30)
 
        stage_tl = toplevelat('stage', self.windowpos)
 
        s = stage.Stage(stage_tl)
 
        stage.createlights(s)
 
        s.setsubediting(self.subediting)
 
        s.pack()
 
        self.stage = s # save it
 

	
 
        sub_tl = toplevelat(0,0,w=440,h=610)
 
        effect_tl = toplevelat(462,4)
 
        sub_tl = toplevelat('sub', self.windowpos)
 
        effect_tl = toplevelat('effect', self.windowpos)
 

	
 
        self.subpanels = Subpanels(sub_tl, effect_tl, self, self.scalelevels,
 
                                   Subs, self.xfader, self.changelevel,
 
                                   self.subediting, Subs.longestsubname())
 

	
 
        leveldisplay_tl = toplevelat(873,400)
 
        leveldisplay_tl = toplevelat('leveldisplay', self.windowpos)
 
        leveldisplay_tl.bind('<Escape>', sys.exit)
 

	
 
        self.leveldisplay = Leveldisplay(leveldisplay_tl, self.channel_levels)
 
        for i in range(0,len(self.channel_levels)):
 
            self.channel_levels[i].config(text=self.oldlevels[i])
 
            colorlabel(self.channel_levels[i])
 

	
 
        Console(self)
 

	
 
        # root frame
 
        controlpanel = Controlpanel(self.master, self.xfader, self.refresh, self.quit)
 
        
 
        xf=Frame(self.master)
 
        xf.pack(side='right')
 

	
 
        self.master.bind('<q>', self.quit)
 
        self.master.bind('<r>', self.refresh)
 
        leveldisplay_tl.bind('<q>', self.quit)
 
        leveldisplay_tl.bind('<r>', self.refresh)
 

	
 
        self.xfader.setupwidget(xf)
 
        controlpanel.pack()
 

	
 
        cuefader_tl = toplevelat(78, 480)
 
        cuefader_tl = toplevelat('cuefader', self.windowpos)
 
        cuefader = Fader(cuefader_tl, Subs.cues, self.scalelevels)
 
        cuefader.pack()
 

	
 
    def get_data(self,*args):
 
        Subs.reload_data(self.DUMMY)
 
        Patch.reload_data(self.DUMMY)
 
        print "Patch:", Patch.patch
 
        print "Subs:", ', '.join(Subs.subs.keys())
 

	
 
    def refresh(self, *args):
 
        'rebuild interface, reload data'
 
        self.get_data()
 
        self.subediting.refresh()
 
        self.buildinterface()
 
        bindkeys(self.master,'<Escape>', self.quit)
 

	
 
    def stageassub(self):
 
        """returns the current onstage lighting as a levels
 
        dictionary, skipping the zeros, and using names where
 
        possible"""
 
        levs=self.oldlevels
 
        
 
        return dict([(Patch.get_channel_name(i),l) for i,l
 
                     in zip(range(1,len(levs)+1),levs)
 
                     if l>0])
 
    def save_sub(self, name, levels):
 
        if not name:
 
            print "Enter sub name in console."
 
            return
 

	
 
        st = ''
 
        linebuf = 'subs["%s"] = {' % name
 
        for channame,lev in levels.items():
 
            if len(linebuf) > 60: 
 
                st += linebuf + '\n   '
 
                linebuf = ''
 

	
 
            linebuf += ' "%s" : %d,' % (channame, lev)
 
        st += linebuf + '}\n'
 
        if self.DUMMY:
 
            filename = 'ConfigDummy.py'
 
        else:
 
            filename = 'Config.py'
 
        f = open(filename, 'a')
 
        f.write(st)
 
        f.close()
 
        print 'Added sub:', st
 
        self.refresh()
 

	
 
    # this is called on a loop, and ALSO by the Scales
 
    def changelevel(self, *args):
 
        'Amp trims slider'
 

	
 
        levels = [0] * 68
 
        for name, s in Subs.subs.items():
 
            newlevels = s.get_levels(level=self.scalelevels[name].get())
 
            for (ch, fadelev) in newlevels.items():
 
                levels[ch-1] = max(levels[ch-1], fadelev)
 

	
 
        levels = [int(l) for l in levels]
 

	
 
        for lev,lab,oldlev,numlab in zip(levels, self.channel_levels, 
 
                                         self.oldlevels, 
 
                                         self.leveldisplay.number_labels):
 
            if lev != oldlev:
 
                lab.config(text="%d" % lev) # update labels in lev display
 
                colorlabel(lab)             # recolor labels
 
                if lev < oldlev:
 
                    numlab['bg'] = 'blue'
 
                else:
 
                    numlab['bg'] = 'red'
 
            else:
 
                numlab['bg'] = 'lightPink'
 

	
 
        self.oldlevels[:] = levels[:] # replace the elements in oldlevels - don't make a new list (Subediting is watching it)
 
            
 
        self.parportdmx.sendlevels(levels)
 

	
 
    def updatestagelevels(self):
 
        self.master.after(100, self.updatestagelevels)
 
        for lev, idx in zip(self.oldlevels, xrange(0, 68 + 1)):
 
            self.stage.updatelightlevel(Patch.get_channel_name(idx + 1), lev)
 

	
 
    def load(self):
 
        try:
 
            filename = '/tmp/light9.prefs'
 
            if self.DUMMY:
 
                filename += '.dummy'
 
            print "Loading from", filename
 
            file = open(filename, 'r')
 
            p = cPickle.load(file)
 
            for s, v in p.scalelevels.items():
 
                try:
 
                    self.scalelevels[s].set(v)
 
                except Exception,e:
 
                    print "Couldn't set %s -> %s: %s" % (s, v,e)
 
            for name, substate in p.substate.items():
 
                try:
 
                    Subs.subs[name].set_state(substate)
 
                except Exception, e:
 
                    print "Couldn't set sub %s state: %s" % (name,e)
 
        except IOError, e:
 
            print "IOError: Couldn't load prefs (%s): %s" % (filename,e)
 
        except EOFError, e:
 
            print "EOFrror: Couldn't load prefs (%s): %s" % (filename,e)
 
        except Exception,e:
 
            print "Couldn't load prefs (%s): %s" % (filename,e)
 

	
 
    def backgroundloop(self, *args):
 
        self.master.after(50, self.backgroundloop, ())
 
        self.changelevel()
 
    def quit(self, *args):
 
        self.save()
 
        self.master.destroy()
 
        sys.exit()
 
    def save(self, *args):
 

	
 

	
 
        filename = '/tmp/light9.prefs'
 
        if self.DUMMY:
 
            filename += '.dummy'
 
        print "Saving to", filename
 
        file = open(filename, 'w')
 

	
 
        # {name : (tkname, geom)}
 
        windowitems = self.windowpos.items()
 
        windowmapping = dict([(pair[0], name) for name, pair in windowitems])
 
        # print "windowmapping", windowmapping
 
        # print "windowpos", self.windowpos
 

	
 
        for w in self.master.winfo_children():
 
            tkname, geom = str(w), w.winfo_geometry()
 
            try:
 
                name = windowmapping[tkname]
 
                self.windowpos[name] = (tkname, geom)
 
                # print name, "geom is", geom
 
            except:
 
                # print "failed to save windowpos"
 
                pass
 
        self.shelf['window'] = self.windowpos
 
        self.shelf.close()
 

	
 
        try:
 
            cPickle.dump(Pickles(self.scalelevels, Subs.subs.items()), file)
 
        except cPickle.UnpickleableError:
 
            print "UnpickleableError!  There's yer problem."
light8/panels.py
Show inline comments
 
"""some of the panels"""
 
from __future__ import nested_scopes
 

	
 
from Tix import *
 
from uihelpers import *
 
import Patch
 
from FlyingFader import FlyingFader
 
import Pmw
 

	
 
stdfont = ('Arial', 8)
 
monofont = ('Courier', 8)
 

	
 
class Controlpanel(Frame):
 
    def __init__(self, parent, xfader, refresh_cb, quit_cb):
 
        Frame.__init__(self,parent)
 
        controlpanel = self
 
        for txt,cmd in (
 
            ('Quit',       quit_cb),
 
            ('Refresh',    refresh_cb),
 
            ('Clear all', xfader.clearallbuttons),
 
            ('On -> X',     lambda: xfader.grab('x')),
 
            ('Clear X',     lambda: xfader.clearallbuttons('x')),
 
            ('On -> Y',     lambda: xfader.grab('y')),
 
            ('Clear Y',     lambda: xfader.clearallbuttons('y'))):
 
            Button(controlpanel, text=txt, command=cmd).pack(side='top', 
 
                fill='x')
 

	
 
class Console:
 
    def __init__(self,lightboard):
 
        print "Light 8: Everything's under control"
 
        t=toplevelat(267,717,w=599,h=19)
 
        t=toplevelat('console', lightboard.windowpos)
 
        self.frame = Frame(t)
 
        self.entry=Entry(self.frame)
 
        self.entry.pack(expand=1, fill='x')
 
        self.entry.bind('<Return>',
 
                        lambda evt: self.execute(evt, self.entry.get()))
 
        self.frame.pack(fill=BOTH, expand=1)
 
        self.lightboard=lightboard
 
    
 
    def execute(self, evt, str):
 
        if str[0] == '*': # make a new sub from the current levels
 
            self.lightboard.save_sub(str,self.lightboard.stageassub())
 
        else:
 
            print '>>>', str
 
            print eval(str)
 
            self.frame.focus()
 

	
 
class Leveldisplay:
 
    def __init__(self, parent, channel_levels, num_channels=68):
 
        frames = (make_frame(parent), make_frame(parent))
 
        channel_levels[:]=[]
 
        self.number_labels = []
 
        for channel in range(1, num_channels+1):
 

	
 
            # frame for this channel
 
            f = Frame(frames[channel > (num_channels/2)])
 
            # channel number -- will turn yellow when being altered
 
            num_lab = Label(f, text=str(channel), width=3, bg='lightPink', 
 
                font=stdfont, padx=0, pady=0, bd=0, height=1)
 
            num_lab.pack(side='left')
 
            self.number_labels.append(num_lab)
 

	
 
            # text description of channel
 
            Label(f, text=Patch.get_channel_name(channel), width=8, 
 
                font=stdfont, anchor='w', padx=0, pady=0, bd=0, 
 
                height=1).pack(side='left')
 

	
 
            # current level of channel, shows intensity with color
 
            l = Label(f, width=3, bg='lightBlue', font=stdfont, anchor='e', 
 
                      padx=1, pady=0, bd=0, height=1)
 
            l.pack(side='left')
 
            colorlabel(l)
 
            channel_levels.append(l)
 
            f.pack(side='top')
 

	
 
        self.channel_levels = channel_levels
 
        # channel_levels is an output - changelevel will use it to access 
 
        # these labels
 

	
 
class Subpanels:
 
    def __init__(self, scenesparent, effectsparent, lightboard,
 
                 scalelevels, Subs, xfader,
 
                 changelevel, subediting, longestname):
 
        
 
        sublist = Subs.subs.items()
 
        sublist.sort()
 

	
 
        for p in scenesparent,effectsparent:
 
            sw = ScrolledWindow(p)
 
            for but,units in ( (4,-4),(5,4) ):
 
                sw.window.bind("<ButtonPress-%s>"%but,lambda ev,s=sw.vsb,u=units: s.tk.call('tkScrollByUnits',s,'hv',u))
 

	
 
            sw.pack(expand=1,fill=BOTH)
 
            if p==scenesparent:
 
                scenesparent = sw.window
 
            else:
 
                effectsparent = sw.window
 

	
 
        for name, sub in sublist:
 
            # choose one of the sub panels to add to
 
            if sub.is_effect:
 
                parent=effectsparent
 
                side1='bottom'
 
                side2='left'
 
                orient1='vert'
 
                end1=0
 
                end2=1
 
                width1=len(name)
 
            else:
 
                parent=scenesparent
 
                side1='right'
 
                side2='top'
 
                orient1='horiz'
 
                end1=1
 
                end2=0
 
                width1=longestname
 

	
 
            # make frame that surrounds the whole submaster
 
            f=Frame(parent, bd=1, relief='raised')
 
            f.pack(fill='both',exp=1,side=side2)
 
            
 

	
 
            # make DoubleVar (there might be one left around from
 
            # before a refresh)
 
            if name not in scalelevels:
 
                scalelevels[name]=DoubleVar()
 

	
light8/uihelpers.py
Show inline comments
 
"""all the tiny tk helper functions"""
 

	
 
from __future__ import nested_scopes
 
from Tkinter import *
 
from Tix import *
 
from types import StringType
 

	
 
def make_frame(parent):
 
    f = Frame(parent, bd=0)
 
    f.pack(side='left')
 
    return f
 

	
 
def bindkeys(root,key, func):
 
    root.bind(key, func)
 
    for w in root.winfo_children():
 
        w.bind(key, func)
 

	
 
def toplevelat(x,y,w=None,h=None):
 
# def toplevelat(x,y,w=None,h=None):
 
def toplevelat(name, windowpos):
 
    tl = Toplevel()
 
    if w and h:
 
        tl.wm_geometry("%dx%d+%d+%d" % (w,h,x,y))
 

	
 
    if name in windowpos:
 
        tkname, geom = windowpos[name]
 
        tl.wm_geometry(geom)
 
        windowpos[name] = str(tl), geom
 
    else:
 
        tl.wm_geometry("+%d+%d" % (x,y))
 
        windowpos[name] = str(tl), '+0+0'
 

	
 
    # if w and h:
 
        # tl.wm_geometry("%dx%d+%d+%d" % (w,h,x,y))
 
    # else:
 
        # tl.wm_geometry("+%d+%d" % (x,y))
 
    return tl
 

	
 
def toggle_slider(s):
 
    if s.get() == 0:
 
        s.set(100)
 
    else:
 
        s.set(0)
 

	
 
# for lambda callbacks    
 
def printout(t):
 
    print t
 

	
 
def printevent(ev):
 
    for k in dir(ev):
 
        if not k.startswith('__'):
 
            print k,getattr(ev,k)
 
    print ""
 
    
 
def eventtoparent(ev,sequence):
 
    "passes an event to the parent"
 
    evdict={}
 
    for x in ['state', 'time', 'y', 'x', 'serial']:
 
        evdict[x]=getattr(ev,x)
 
#    evdict['button']=ev.num
 
    par=ev.widget.winfo_parent()
 
    if par!=".":
 
        ev.widget.nametowidget(par).event_generate(sequence,**evdict)
 
    #else the event made it all the way to the top, unhandled
 

	
 
def colorlabel(label):
 
    """color a label based on its own text"""
 
    txt=label['text'] or "0"
 
    lev=float(txt)/100
 
    low=(80,80,180)
 
    high=(255,55,050)
 
    out = [int(l+lev*(h-l)) for h,l in zip(high,low)]
 
    col="#%02X%02X%02X" % tuple(out)
 
    label.config(bg=col)
 

	
 
# TODO: get everyone to use this
 
def colorfade(low, high, percent):
 
    '''not foolproof.  make sure 0 < percent < 1'''
 
    out = [int(l+percent*(h-l)) for h,l in zip(high,low)]
 
    col="#%02X%02X%02X" % tuple(out)
 
    return col
 

	
 
def colortotuple(anytkobj, colorname):
 
    'pass any tk object and a color name, like "yellow"'
 
    rgb = anytkobj.winfo_rgb(colorname)
 
    return [v / 256 for v in rgb]
 

	
 
class Togglebutton(Button):
 
    """works like a single radiobutton, but it's a button so the
 
    label's on the button face, not to the side. the optional command
 
    callback is called on button set, not on unset. takes a variable
 
    just like a checkbutton"""
 
    def __init__(self,parent,variable=None,command=None,downcolor='red',**kw):
 

	
 
        self.oldcommand = command
 
        Button.__init__(self,parent,command=self.invoke,**kw)
 

	
 
        self._origbkg = self.cget('bg')
 
        self.downcolor = downcolor
 

	
 
        self._variable = variable
 
        if self._variable:
 
            self._variable.trace('w',self._varchanged)
 
            self._setstate(self._variable.get())
 
        else:
 
            self._setstate(0)
 

	
 
        self.bind("<Return>",self.invoke)
 
        self.bind("<1>",self.invoke)
 
        self.bind("<space>",self.invoke)
 

	
 
    def _varchanged(self,*args):
 
        self._setstate(self._variable.get())
 
        
 
    def invoke(self,*ev):
 
        if self._variable:
 
            self._variable.set(not self.state)
 
        else:
 
            self._setstate(not self.state)
 
        
 
        if self.oldcommand and self.state: # call command only when state goes to 1
 
            self.oldcommand()
 
        return "break"
 

	
 
    def _setstate(self,newstate):
 
        self.state = newstate
 
        if newstate: # set
 
            self.config(bg=self.downcolor,relief='sunken')
 
        else: # unset
 
            self.config(bg=self._origbkg,relief='raised')
 
        return "break"
 

	
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