@prefix : . @prefix effect: . @prefix rdf: . @prefix rdfs: . @prefix xml: . @prefix xsd: . # when these are inserted, a curve called 'env' will be added to this # code, so multiply by that. Also if you mention 'music' anywhere, an # output 'music' will be set to the current song. effect:cycFlash a :EffectClass; rdfs:label "cycFlash"; :code "out = * nsin(t*2)" . effect:cycToMusic a :EffectClass; rdfs:label "cyc to music"; :code "out = * music * env" . effect:blacklight a :EffectClass; rdfs:label "blacklight"; :code "env = ", "out = [env * p1, env * p2, env * p3, env * p4]", "p1 = env * * .5", "p2 = Strip.solid('R', (0,0,1))", "p3 = Strip.solid('L', (0,0,1))", "p4 = Blacklight(1)" . effect:whiteLed a :EffectClass; rdfs:label "whiteLed"; :code "out = Strip.solid('LR', (1,1,1))" .