Here are some renders by POV-Ray from around January 1997.

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This is the the bottle shape against some clouds. I kept this because I can make Absolut Vodka ad parodies out of it.

Here's an accident where the bottle cast no shadow. Only the label did.

The fingers merge together.

Here's one of the odd trees. A Perl script generates the recursive shape. POV-Ray did the rendering, using its blob objects.

Nice hands. I forgot to put checkerboard on the fingers, and POV-Ray made the texture dissolve between the blob components.

This is an older version of the interface. You can see the preview on the right and the matching rendered image on the left. The gray box has all the axis of motion.

Interestingly (to me), a similar UI issue came up on my lighting control system. Just like this very old tcl/tk program could map joystick axes to channels, the light9 system we used in summer 2002 could map 4 external sliders to submasters. We handled the UI differently in light9.

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