annotate light8/uihelpers.py @ 93:d6c48d2d3bd6

shrunk the useful range of the slider so there won't be any noise at the ends
author drewp
date Sat, 13 Jul 2002 03:09:26 +0000
parents d34a4956417a
children d5deeed83228
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1 """all the tiny tk helper functions"""
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2
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3 from __future__ import nested_scopes
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4 from Tkinter import *
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5 from Tix import *
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6 from types import StringType
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7
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8 windowlocations = {
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9 'sub' : '425x738+00+00',
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10 'console' : '168x24+848+000',
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11 'leveldisplay' : '144x340+870+400',
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12 'cuefader' : '314x212+546+741',
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13 'effect' : '24x24+0963+338',
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14 'stage' : '823x683+37+030',
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15 'scenes' : '504x198+462+12',
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16
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17 }
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18
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19 def make_frame(parent):
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20 f = Frame(parent, bd=0)
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21 f.pack(side='left')
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22 return f
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23
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24 def bindkeys(root,key, func):
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25 root.bind(key, func)
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26 for w in root.winfo_children():
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27 w.bind(key, func)
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28
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29
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30 def toplevel_savegeometry(tl,name):
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31 try:
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32 geo = tl.geometry()
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33 if not geo.startswith("1x1"):
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34 f=open(".light9-window-geometry-%s" % name.replace(' ','_'),'w')
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35 f.write(tl.geometry())
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36 # else the window never got mapped
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37 except:
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38 # it's ok if there's no saved geometry
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39 pass
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40
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41 # this would get called repeatedly for each child of the window (i
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42 # dont know why) so we unbind after the first Destroy event
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43 tl.unbind("<Destroy>",tl._toplevelat_funcid)
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44
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45 def toplevelat(name):
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46 tl = Toplevel()
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47
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48 try:
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49 f=open(".light9-window-geometry-%s" % name.replace(' ','_'))
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50 windowlocations[name]=f.read() # file has no newline
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51 except:
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52 # it's ok if there's no saved geometry
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53 pass
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54
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55 if name in windowlocations:
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56 tl.geometry(windowlocations[name])
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57
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58 tl._toplevelat_funcid=tl.bind("<Destroy>",lambda ev,tl=tl,name=name: toplevel_savegeometry(tl,name))
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59
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60 return tl
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61
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62 def toggle_slider(s):
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63 if s.get() == 0:
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64 s.set(100)
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65 else:
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66 s.set(0)
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67
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68 # for lambda callbacks
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69 def printout(t):
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70 print t
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71
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72 def printevent(ev):
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73 for k in dir(ev):
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74 if not k.startswith('__'):
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75 print k,getattr(ev,k)
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76 print ""
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78 def eventtoparent(ev,sequence):
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79 "passes an event to the parent"
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80 evdict={}
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81 for x in ['state', 'time', 'y', 'x', 'serial']:
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82 evdict[x]=getattr(ev,x)
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83 # evdict['button']=ev.num
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84 par=ev.widget.winfo_parent()
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85 if par!=".":
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86 ev.widget.nametowidget(par).event_generate(sequence,**evdict)
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87 #else the event made it all the way to the top, unhandled
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88
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89 def colorlabel(label):
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90 """color a label based on its own text"""
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91 txt=label['text'] or "0"
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92 lev=float(txt)/100
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93 low=(80,80,180)
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94 high=(255,55,050)
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95 out = [int(l+lev*(h-l)) for h,l in zip(high,low)]
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96 col="#%02X%02X%02X" % tuple(out)
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97 label.config(bg=col)
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98
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99 # TODO: get everyone to use this
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100 def colorfade(low, high, percent):
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101 '''not foolproof. make sure 0 < percent < 1'''
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102 out = [int(l+percent*(h-l)) for h,l in zip(high,low)]
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103 col="#%02X%02X%02X" % tuple(out)
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104 return col
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105
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106 def colortotuple(anytkobj, colorname):
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107 'pass any tk object and a color name, like "yellow"'
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108 rgb = anytkobj.winfo_rgb(colorname)
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109 return [v / 256 for v in rgb]
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110
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111 class Togglebutton(Button):
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112 """works like a single radiobutton, but it's a button so the
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113 label's on the button face, not to the side. the optional command
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114 callback is called on button set, not on unset. takes a variable
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115 just like a checkbutton"""
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116 def __init__(self,parent,variable=None,command=None,downcolor='red',**kw):
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117
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118 self.oldcommand = command
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119 Button.__init__(self,parent,command=self.invoke,**kw)
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120
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121 self._origbkg = self.cget('bg')
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122 self.downcolor = downcolor
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123
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124 self._variable = variable
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125 if self._variable:
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126 self._variable.trace('w',self._varchanged)
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127 self._setstate(self._variable.get())
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128 else:
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129 self._setstate(0)
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130
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131 self.bind("<Return>",self.invoke)
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132 self.bind("<1>",self.invoke)
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133 self.bind("<space>",self.invoke)
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134
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135 def _varchanged(self,*args):
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136 self._setstate(self._variable.get())
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137
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138 def invoke(self,*ev):
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139 if self._variable:
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140 self._variable.set(not self.state)
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141 else:
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142 self._setstate(not self.state)
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143
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144 if self.oldcommand and self.state: # call command only when state goes to 1
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145 self.oldcommand()
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146 return "break"
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147
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148 def _setstate(self,newstate):
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149 self.state = newstate
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150 if newstate: # set
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151 self.config(bg=self.downcolor,relief='sunken')
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152 else: # unset
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153 self.config(bg=self._origbkg,relief='raised')
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154 return "break"
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155
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156 if __name__=='__main__':
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157 root=Tk()
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158 root.tk_focusFollowsMouse()
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159 iv=IntVar()
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160 def cb():
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161 print "cb!"
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162 t = Togglebutton(root,text="testbutton",command=cb,variable=iv)
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163 t.pack()
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164 Entry(root,textvariable=iv).pack()
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165 root.mainloop()