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view light8/Xfader.py @ 158:5c7ac46e33d3
more disabling of stuff that make no sense at certain times and some
more disabling of stuff that make no sense at certain times and some
bug fixes. still haven't fixed the scale problem
author | dmcc |
---|---|
date | Mon, 07 Jul 2003 07:39:40 +0000 |
parents | e04f7b552bcd |
children |
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from Tix import * from __future__ import division class Xfader(Canvas): def __init__(self, scalelevelsIn): global scalelevels scalelevels=scalelevelsIn self.checkbuttons={} self.startcoord=None def sub2(self,a,b): return ( (a[0]-b[0]), (a[1]-b[1])) def down(self,ev): global scalelevels self.startcoord=(ev.x,-ev.y) self.startlevels = dict([(k,v.get()) for k,v in scalelevels.items()]) # find the channel names of the selected subs self.onchannel = { 'x':[x for x in scalelevels.keys() if self.checkbuttons[x]['x'].get()], 'y':[x for x in scalelevels.keys() if self.checkbuttons[x]['y'].get()] } #self.create_line(0,0,100,100,tag='transient') def getoriglevel(self,subname): return self.startlevels[subname] def up(self,ev): self.startcoord=None self.delete('transient') # self.clearallbuttons() def moved(self,ev): if self.startcoord is None: return pos=(ev.x,-ev.y) deltas= self.sub2(pos,self.startcoord) for axis,delta in zip(('x','y'),deltas): onchan=self.onchannel[axis] for subn in onchan: newlev = self.getoriglevel(subn) + 1.0*delta/75 newlev = int(newlev*1000)/1000.0 newlev = min(1.0,max(newlev,0.0)) scalelevels[subn].set( newlev ) def width(self): return int(self['width']) def height(self): return int(self['height']) def setupwidget(self,parent): Canvas.__init__(self,parent,width=150,height=150,bg="grey40") self.pack(side='bottom') self.create_rectangle(5,5,self.width()-5,self.height()-5) self.create_line(0,self.height()/2,150,self.height()/2) self.create_line(self.width()/2,0,self.width()/2,self.height()) self.bind("<ButtonPress-1>",self.down) self.bind("<ButtonRelease-1>",self.up) self.bind("<B1-Motion>",self.moved) def registerbutton(self,subname,axis,checkvar): if subname not in self.checkbuttons: self.checkbuttons[subname]={} self.checkbuttons[subname][axis]=checkvar def clearallbuttons(self, axis='both'): for cb in self.checkbuttons.values(): if axis == 'both': for a in cb.values(): a.set(0) else: cb[axis].set(0) def grab(self,axis): self.clearallbuttons(axis) for n,sv in scalelevels.items(): if sv.get() and n != 'blacklight': self.checkbuttons[n][axis].set(1)