Mercurial > code > home > repos > light9
view light8/Xfader.py @ 2405:69ca2b2fc133
overcomplicated attempt at persisting the pane layout in the rdf graph
this was hard because we have to somehow wait for the graph to load before config'ing the panes
author | drewp@bigasterisk.com |
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date | Fri, 17 May 2024 16:58:26 -0700 |
parents | e04f7b552bcd |
children |
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from Tix import * from __future__ import division class Xfader(Canvas): def __init__(self, scalelevelsIn): global scalelevels scalelevels=scalelevelsIn self.checkbuttons={} self.startcoord=None def sub2(self,a,b): return ( (a[0]-b[0]), (a[1]-b[1])) def down(self,ev): global scalelevels self.startcoord=(ev.x,-ev.y) self.startlevels = dict([(k,v.get()) for k,v in scalelevels.items()]) # find the channel names of the selected subs self.onchannel = { 'x':[x for x in scalelevels.keys() if self.checkbuttons[x]['x'].get()], 'y':[x for x in scalelevels.keys() if self.checkbuttons[x]['y'].get()] } #self.create_line(0,0,100,100,tag='transient') def getoriglevel(self,subname): return self.startlevels[subname] def up(self,ev): self.startcoord=None self.delete('transient') # self.clearallbuttons() def moved(self,ev): if self.startcoord is None: return pos=(ev.x,-ev.y) deltas= self.sub2(pos,self.startcoord) for axis,delta in zip(('x','y'),deltas): onchan=self.onchannel[axis] for subn in onchan: newlev = self.getoriglevel(subn) + 1.0*delta/75 newlev = int(newlev*1000)/1000.0 newlev = min(1.0,max(newlev,0.0)) scalelevels[subn].set( newlev ) def width(self): return int(self['width']) def height(self): return int(self['height']) def setupwidget(self,parent): Canvas.__init__(self,parent,width=150,height=150,bg="grey40") self.pack(side='bottom') self.create_rectangle(5,5,self.width()-5,self.height()-5) self.create_line(0,self.height()/2,150,self.height()/2) self.create_line(self.width()/2,0,self.width()/2,self.height()) self.bind("<ButtonPress-1>",self.down) self.bind("<ButtonRelease-1>",self.up) self.bind("<B1-Motion>",self.moved) def registerbutton(self,subname,axis,checkvar): if subname not in self.checkbuttons: self.checkbuttons[subname]={} self.checkbuttons[subname][axis]=checkvar def clearallbuttons(self, axis='both'): for cb in self.checkbuttons.values(): if axis == 'both': for a in cb.values(): a.set(0) else: cb[axis].set(0) def grab(self,axis): self.clearallbuttons(axis) for n,sv in scalelevels.items(): if sv.get() and n != 'blacklight': self.checkbuttons[n][axis].set(1)