Mercurial > code > home > repos > light9
view web/Light9CursorCanvas.ts @ 2405:69ca2b2fc133
overcomplicated attempt at persisting the pane layout in the rdf graph
this was hard because we have to somehow wait for the graph to load before config'ing the panes
author | drewp@bigasterisk.com |
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date | Fri, 17 May 2024 16:58:26 -0700 |
parents | 4556eebe5d73 |
children | 06da5db2fafe |
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import debug from "debug"; import { css, html, LitElement, PropertyValues } from "lit"; import { customElement, property } from "lit/decorators.js"; import Sylvester from "sylvester"; import { line } from "./drawing"; const $V = Sylvester.Vector.create; const log = debug("cursor"); export interface PlainViewState { zoomSpec: { t1: () => number; t2: () => number }; fullZoomX: (t: number) => number; zoomInX: (t: number) => number; cursor: { t: () => number }; audioY: () => number; audioH: () => number; zoomedTimeY: () => number; // not what you think- it's the zone in between zoomedTimeH: () => number; mouse: { pos: () => Vector }; } // For cases where you have a zoomed-out view on top of a zoomed-in view, // overlay this element and it'll draw a time cursor on both views. @customElement("light9-cursor-canvas") export class Light9CursorCanvas extends LitElement { cursorPath: null | { top0: Vector; top1: Vector; mid0: Vector; mid1: Vector; mid2: Vector; mid3: Vector; bot0: Vector; bot1: Vector; } = null; canvasEl!: HTMLCanvasElement; ctx!: CanvasRenderingContext2D; offsetWidth: any; offsetHeight: any; @property() viewState: PlainViewState | null = null; static styles = [ css` :host { display: inline-block; } `, ]; render() { return html`<canvas></canvas>`; } updated(changedProperties: PropertyValues) { if (changedProperties.has("viewState")) { this.redrawCursor(); } } connectedCallback() { super.connectedCallback(); window.addEventListener("resize", this.onResize); this.onResize(); } firstUpdated() { this.canvasEl = this.shadowRoot!.firstElementChild as HTMLCanvasElement; this.onResize(); this.ctx = this.canvasEl.getContext("2d")!; } disconnectedCallback() { window.removeEventListener("resize", this.onResize); super.disconnectedCallback(); } // onViewState() { // ko.computed(this.redrawCursor.bind(this)); // } onResize() { if (!this.canvasEl) { return; } this.canvasEl.width = this.offsetWidth; this.canvasEl.height = this.offsetHeight; this.redrawCursor(); } redrawCursor() { const vs = this.viewState; if (!vs) { return; } const dependOn = [vs.zoomSpec.t1(), vs.zoomSpec.t2()]; const xZoomedOut = vs.fullZoomX(vs.cursor.t()); const xZoomedIn = vs.zoomInX(vs.cursor.t()); this.cursorPath = { top0: $V([xZoomedOut, vs.audioY()]), top1: $V([xZoomedOut, vs.audioY() + vs.audioH()]), mid0: $V([xZoomedIn + 2, vs.zoomedTimeY() + vs.zoomedTimeH()]), mid1: $V([xZoomedIn - 2, vs.zoomedTimeY() + vs.zoomedTimeH()]), mid2: $V([xZoomedOut - 1, vs.audioY() + vs.audioH()]), mid3: $V([xZoomedOut + 1, vs.audioY() + vs.audioH()]), bot0: $V([xZoomedIn, vs.zoomedTimeY() + vs.zoomedTimeH()]), bot1: $V([xZoomedIn, this.offsetHeight]), }; this.redraw(); } redraw() { if (!this.ctx || !this.viewState) { return; } this.ctx.clearRect(0, 0, this.canvasEl.width, this.canvasEl.height); this.ctx.strokeStyle = "#fff"; this.ctx.lineWidth = 0.5; this.ctx.beginPath(); const mouse = this.viewState.mouse.pos(); line(this.ctx, $V([0, mouse.e(2)]), $V([this.canvasEl.width, mouse.e(2)])); line(this.ctx, $V([mouse.e(1), 0]), $V([mouse.e(1), this.canvasEl.height])); this.ctx.stroke(); if (this.cursorPath) { this.ctx.strokeStyle = "#ff0303"; this.ctx.lineWidth = 1.5; this.ctx.beginPath(); line(this.ctx, this.cursorPath.top0, this.cursorPath.top1); this.ctx.stroke(); this.ctx.fillStyle = "#9c0303"; this.ctx.beginPath(); this.ctx.moveTo(this.cursorPath.mid0.e(1), this.cursorPath.mid0.e(2)); for (let p of [this.cursorPath.mid1, this.cursorPath.mid2, this.cursorPath.mid3]) { this.ctx.lineTo(p.e(1), p.e(2)); } this.ctx.fill(); this.ctx.strokeStyle = "#ff0303"; this.ctx.lineWidth = 3; this.ctx.beginPath(); line(this.ctx, this.cursorPath.bot0, this.cursorPath.bot1, "#ff0303", "3px"); this.ctx.stroke(); } } }