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view light8/panels.py @ 151:990a9474d0e7
early cue stuff. the CueList will supply the CueFader with the cues to
early cue stuff. the CueList will supply the CueFader with the cues to
work with, and will do crossfading sooner or later. the format of cues
is still very open. cuelist1 is a bogus cuelist for testing.
author | dmcc |
---|---|
date | Sun, 06 Jul 2003 16:33:06 +0000 |
parents | 115dd48e15a9 |
children |
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"""some of the panels""" from __future__ import nested_scopes from Tix import * from uihelpers import * import Patch from FlyingFader import FlyingFader stdfont = ('Arial', 8) monofont = ('Courier', 8) class Controlpanel(Frame): def __init__(self, parent, xfader, refresh_cb, quit_cb, jostle_cb, whatsup_cb=None): Frame.__init__(self,parent, bg='black') controlpanel = self for txt,cmd in ( ('Quit', quit_cb), ('Refresh', refresh_cb), ('Clear all', xfader.clearallbuttons), ('On -> X', lambda: xfader.grab('x')), ('Clear X', lambda: xfader.clearallbuttons('x')), ('On -> Y', lambda: xfader.grab('y')), ('Clear Y', lambda: xfader.clearallbuttons('y')), ("What's up?", whatsup_cb)): Button(controlpanel, text=txt, command=cmd, bg='black', fg='white',font=stdfont, padx=0, pady=0).pack(side='top', fill='x') # jostle button Checkbutton(controlpanel, text="Jostle", bg='black', fg='white', command=jostle_cb).pack(side=TOP, fill=X) class Console: def __init__(self,lightboard): t=toplevelat('console') self.frame = Frame(t, bg='black') self.entry=Entry(self.frame, bg='black', fg='white') self.entry.pack(expand=1, fill='x') self.entry.bind('<Return>', lambda evt: self.execute(evt, self.entry.get())) self.frame.pack(fill=BOTH, expand=1) self.lightboard=lightboard def execute(self, evt, str): if str[0] == '*': # make a new sub from the current levels self.lightboard.save_sub(str,self.lightboard.stageassub()) else: print '>>>', str print eval(str) self.frame.focus() class Leveldisplay: def __init__(self, parent, channel_levels, num_channels=68): frames = (make_frame(parent), make_frame(parent)) channel_levels[:]=[] self.number_labels = [] for channel in range(1, num_channels+1): # frame for this channel f = Frame(frames[channel > (num_channels/2)]) # channel number -- will turn yellow when being altered num_lab = Label(f, text=str(channel), width=3, bg='grey40', fg='white', font=stdfont, padx=0, pady=0, bd=0, height=1) num_lab.pack(side='left') self.number_labels.append(num_lab) # text description of channel Label(f, text=Patch.get_channel_name(channel), width=8, font=stdfont, anchor='w', padx=0, pady=0, bd=0, height=1, bg='black', fg='white').pack(side='left') # current level of channel, shows intensity with color l = Label(f, width=3, bg='lightBlue', font=stdfont, anchor='e', padx=1, pady=0, bd=0, height=1) l.pack(side='left') colorlabel(l) channel_levels.append(l) f.pack(side='top') self.channel_levels = channel_levels # channel_levels is an output - changelevel will use it to access # these labels class Subpanels: def __init__(self, scenesparent, effectsparent, scenes, lightboard, scalelevels, Subs, xfader, changelevel, subediting, longestname): sublist = Subs.subs.items() sublist.sort() for p in scenesparent,effectsparent,scenes: sw = ScrolledWindow(p, bg='black') for but,units in ( (4,-4),(5,4) ): sw.window.bind("<ButtonPress-%s>"%but,lambda ev,s=sw.vsb,u=units: s.tk.call('tkScrollByUnits',s,'hv',u)) sw.pack(expand=1,fill=BOTH) if p==scenesparent: scenesparent = sw.window elif p==effectsparent: effectsparent = sw.window else: scenes=sw.window for name, sub in sublist: # choose one of the sub panels to add to if sub.is_effect: parent=effectsparent side1='bottom' side2='left' orient1='vert' end1=0 end2=1 width1=len(name) elif name.startswith("*") and name[1].isdigit(): parent=scenes side1='right' side2='top' orient1='horiz' end1=1 end2=0 width1=longestname else: parent=scenesparent side1='right' side2='top' orient1='horiz' end1=1 end2=0 width1=longestname # make frame that surrounds the whole submaster f=Frame(parent, bd=1, relief='raised', bg='black') f.pack(fill='both',exp=1,side=side2) # make DoubleVar (there might be one left around from # before a refresh) if name not in scalelevels: # scalelevels[name]=FancyDoubleVar() scalelevels[name]=DoubleVar() sub.set_slider_var(scalelevels[name]) scaleopts = {'troughcolor' : 'grey70'} if sub.color: scaleopts['troughcolor'] = sub.color s = FlyingFader(f, label=str(name), variable=scalelevels[name], showvalue=0, length=100, width=14, sliderlength=14, to=end1,res=.001,from_=end2,bd=1, font=stdfont, orient=orient1, labelwidth=width1, **scaleopts) s.configure(bg='black') s.label.configure(bg='black', fg='white') s.vlabel.configure(bg='black', fg='white') s.scale.configure(bg='black', fg='white') # tell subediting what widgets to highlight when it's # editing a sub for w in (s,s.label,s.vlabel, s.scale): subediting.register(subname=name,widget=w) if not sub.is_effect: self.subeditingbuttons(f,side1,sub,name,lightboard,subediting) self.axisbuttons(f,s,xfader,stdfont,side1,name) s.pack(side='left', fill=BOTH, expand=1) # effects frame? sframe = Frame(f,bd=2,relief='groove') sub.draw_tk(sframe) sframe.pack(side='left',fill='y') def subediting_edit(self,subediting,sub): subediting.setsub(sub) def subediting_save(self,name,sub,lightboard): lightboard.save_sub(name,sub.getlevels(),refresh=0) def subeditingbuttons(self,f,side1,sub,name,lightboard,subediting): for txt,cmd in (("Edit",lambda subediting=subediting,sub=sub: self.subediting_edit(subediting,sub)), ("Save",lambda sub=sub,name=name,lightboard=lightboard: self.subediting_save(name,sub,lightboard)), ("SaveStg",lambda l=lightboard,name=name: l.save_sub(name,l.stageassub(),refresh=1)), ): eb = Button(f,text=txt,font=stdfont,padx=0,pady=0, bd=1,command=cmd, bg='black', fg='white') eb.pack(side=side1,fill='both',padx=0,pady=0) def axisbuttons(self,f,s,xfader,stdfont,side1,name): for axis in ('y','x'): cvar=IntVar() eb_color = ('red', 'green')[axis == 'y'] cb=Togglebutton(f,text=axis.upper(),variable=cvar,font=stdfont, padx=3, pady=0, bd=1, downcolor=eb_color, bg='black', fg='white') cb.pack(side=side1,fill='both', padx=0, pady=0) s.bind('<Key-%s>'%axis, lambda ev,cb=cb: cb.invoke) xfader.registerbutton(name,axis,cvar)