view light8/panels.py @ 151:990a9474d0e7

early cue stuff. the CueList will supply the CueFader with the cues to early cue stuff. the CueList will supply the CueFader with the cues to work with, and will do crossfading sooner or later. the format of cues is still very open. cuelist1 is a bogus cuelist for testing.
author dmcc
date Sun, 06 Jul 2003 16:33:06 +0000
parents 115dd48e15a9
children
line wrap: on
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"""some of the panels"""
from __future__ import nested_scopes

from Tix import *
from uihelpers import *
import Patch
from FlyingFader import FlyingFader

stdfont = ('Arial', 8)
monofont = ('Courier', 8)

class Controlpanel(Frame):
    def __init__(self, parent, xfader, refresh_cb, quit_cb, jostle_cb, 
                 whatsup_cb=None):
        Frame.__init__(self,parent, bg='black')
        controlpanel = self
        for txt,cmd in (
            ('Quit',       quit_cb),
            ('Refresh',    refresh_cb),
            ('Clear all', xfader.clearallbuttons),
            ('On -> X',     lambda: xfader.grab('x')),
            ('Clear X',     lambda: xfader.clearallbuttons('x')),
            ('On -> Y',     lambda: xfader.grab('y')),
            ('Clear Y',     lambda: xfader.clearallbuttons('y')),
            ("What's up?",     whatsup_cb)):
            Button(controlpanel, text=txt, command=cmd, bg='black', 
                fg='white',font=stdfont, padx=0, pady=0).pack(side='top', fill='x')
        # jostle button
        Checkbutton(controlpanel, text="Jostle", bg='black', fg='white',
            command=jostle_cb).pack(side=TOP, fill=X)

class Console:
    def __init__(self,lightboard):
        t=toplevelat('console')
        self.frame = Frame(t, bg='black')
        self.entry=Entry(self.frame, bg='black', fg='white')
        self.entry.pack(expand=1, fill='x')
        self.entry.bind('<Return>',
                        lambda evt: self.execute(evt, self.entry.get()))
        self.frame.pack(fill=BOTH, expand=1)
        self.lightboard=lightboard
    
    def execute(self, evt, str):
        if str[0] == '*': # make a new sub from the current levels
            self.lightboard.save_sub(str,self.lightboard.stageassub())
        else:
            print '>>>', str
            print eval(str)
            self.frame.focus()

class Leveldisplay:
    def __init__(self, parent, channel_levels, num_channels=68):
        frames = (make_frame(parent), make_frame(parent))
        channel_levels[:]=[]
        self.number_labels = []
        for channel in range(1, num_channels+1):

            # frame for this channel
            f = Frame(frames[channel > (num_channels/2)])
            # channel number -- will turn yellow when being altered
            num_lab = Label(f, text=str(channel), width=3, bg='grey40', 
                fg='white', font=stdfont, padx=0, pady=0, bd=0, height=1)
            num_lab.pack(side='left')
            self.number_labels.append(num_lab)

            # text description of channel
            Label(f, text=Patch.get_channel_name(channel), width=8, 
                font=stdfont, anchor='w', padx=0, pady=0, bd=0, 
                height=1, bg='black', fg='white').pack(side='left')

            # current level of channel, shows intensity with color
            l = Label(f, width=3, bg='lightBlue', font=stdfont, anchor='e', 
                      padx=1, pady=0, bd=0, height=1)
            l.pack(side='left')
            colorlabel(l)
            channel_levels.append(l)
            f.pack(side='top')

        self.channel_levels = channel_levels
        # channel_levels is an output - changelevel will use it to access 
        # these labels

class Subpanels:
    def __init__(self, scenesparent, effectsparent, scenes, lightboard,
                 scalelevels, Subs, xfader,
                 changelevel, subediting, longestname):
        
        sublist = Subs.subs.items()
        sublist.sort()

        for p in scenesparent,effectsparent,scenes:
            sw = ScrolledWindow(p, bg='black')
            for but,units in ( (4,-4),(5,4) ):
                sw.window.bind("<ButtonPress-%s>"%but,lambda ev,s=sw.vsb,u=units: s.tk.call('tkScrollByUnits',s,'hv',u))

            sw.pack(expand=1,fill=BOTH)
            if p==scenesparent:
                scenesparent = sw.window
            elif p==effectsparent:
                effectsparent = sw.window
            else:
                scenes=sw.window

        for name, sub in sublist:
            # choose one of the sub panels to add to
            if sub.is_effect:
                parent=effectsparent
                side1='bottom'
                side2='left'
                orient1='vert'
                end1=0
                end2=1
                width1=len(name)
            elif name.startswith("*") and name[1].isdigit():
                parent=scenes
                side1='right'
                side2='top'
                orient1='horiz'
                end1=1
                end2=0
                width1=longestname
            else:
                parent=scenesparent
                side1='right'
                side2='top'
                orient1='horiz'
                end1=1
                end2=0
                width1=longestname

            # make frame that surrounds the whole submaster
            f=Frame(parent, bd=1, relief='raised', bg='black')
            f.pack(fill='both',exp=1,side=side2)
            

            # make DoubleVar (there might be one left around from
            # before a refresh)
            if name not in scalelevels:
                # scalelevels[name]=FancyDoubleVar()
                scalelevels[name]=DoubleVar()

            sub.set_slider_var(scalelevels[name])

            scaleopts = {'troughcolor' : 'grey70'}
            if sub.color:
                scaleopts['troughcolor'] = sub.color

            s = FlyingFader(f, label=str(name), variable=scalelevels[name],
                            showvalue=0, length=100,
                            width=14, sliderlength=14,
                            to=end1,res=.001,from_=end2,bd=1, font=stdfont,
                            orient=orient1,
                            labelwidth=width1,
                            **scaleopts)
            s.configure(bg='black')
            s.label.configure(bg='black', fg='white')
            s.vlabel.configure(bg='black', fg='white')
            s.scale.configure(bg='black', fg='white')

            # tell subediting what widgets to highlight when it's
            # editing a sub
            for w in (s,s.label,s.vlabel, s.scale):
                subediting.register(subname=name,widget=w)

            if not sub.is_effect:
                self.subeditingbuttons(f,side1,sub,name,lightboard,subediting)

            self.axisbuttons(f,s,xfader,stdfont,side1,name)

            s.pack(side='left', fill=BOTH, expand=1)

            # effects frame?
            sframe = Frame(f,bd=2,relief='groove')
            sub.draw_tk(sframe)
            sframe.pack(side='left',fill='y')

    def subediting_edit(self,subediting,sub):
        subediting.setsub(sub)
        
    def subediting_save(self,name,sub,lightboard):
        lightboard.save_sub(name,sub.getlevels(),refresh=0)
        
    def subeditingbuttons(self,f,side1,sub,name,lightboard,subediting):
        for txt,cmd in (("Edit",lambda subediting=subediting,sub=sub: self.subediting_edit(subediting,sub)),
                        ("Save",lambda sub=sub,name=name,lightboard=lightboard: self.subediting_save(name,sub,lightboard)),
                        ("SaveStg",lambda l=lightboard,name=name: l.save_sub(name,l.stageassub(),refresh=1)),
                        ):
            eb = Button(f,text=txt,font=stdfont,padx=0,pady=0,
                        bd=1,command=cmd, bg='black', fg='white')
            eb.pack(side=side1,fill='both',padx=0,pady=0)
            
    def axisbuttons(self,f,s,xfader,stdfont,side1,name):
        for axis in ('y','x'):
            cvar=IntVar()
            eb_color = ('red', 'green')[axis == 'y']
            cb=Togglebutton(f,text=axis.upper(),variable=cvar,font=stdfont, 
                            padx=3, pady=0, bd=1, downcolor=eb_color, 
                            bg='black', fg='white')
            cb.pack(side=side1,fill='both', padx=0, pady=0)
            s.bind('<Key-%s>'%axis, lambda ev,cb=cb: cb.invoke)
            xfader.registerbutton(name,axis,cvar)