view Op.py @ 116:9ddea0c614ee

much prettier stdout, including a clock (so you can tell the server's running) much prettier stdout, including a clock (so you can tell the server's running) and channel updates only when the levels change, and throttled to every 100 updates even then.
author drewp
date Fri, 13 Jun 2003 06:15:28 +0000
parents 45b12307c695
children
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"""each node type has an Op within it"""

class Op:
    """nodes can have several versions of their operation function.

    ops don't return anything! 
    """
    def __init__(self):
        """This should not be overridden without being called."""
        pass

    def inputschanged(self, input, output, stateaccess):
        """If you only define one op function body, make it this one. """
        pass
    
    def created(self, input, output, stateaccess):
        """This is called one time when the node is newly created. It's
        not called when the node instance is pickled/unpickled. Use this
        version to initialize state."""
        # an extra call to changed() should help the outputs get set
        # correctly before any real inputs-changed events come around
        # (assuming this method doesn't get overridden with a
        # specialized version)
        self.inputschanged(input, output, stateaccess)        

    def statechanged(self, input, output, stateaccess):
        '''State might have been changed by a user dragging a parameter or by
        a state being hcanged otherwise.'''
        self.inputschanged(input, output, stateaccess)        

    def clocked(self, input, output, stateaccess):
        self.inputschanged(input, output, stateaccess)