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view lightsim/openglsim.py @ 1721:b4633fb9bccf
extract Project class with the larger graph-only methods
Ignore-this: e0d79e45fb053d8b7e228b6eb5687eba
author | Drew Perttula <drewp@bigasterisk.com> |
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date | Mon, 07 May 2018 00:38:56 +0000 |
parents | 61164aaadbaa |
children |
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#!/usr/bin/python2.4 # see http://www.sgi.com/software/opengl/advanced97/notes/node57.html for accum notes from __future__ import division import sys, time import numpy as num import Tkinter as tk import Image from louie import dispatcher from PyQt4.QtCore import QSize from PyQt4.QtOpenGL import QGLWidget from OpenGL.GL import * def xxxdrawWithAlpha(imgString, w, h, alpha): # this one should be faster because GL does the alpha adjust, but # i don't think it works yet glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glClear(GL_COLOR_BUFFER_BIT) #glBlendColor(1, 1, 1, mag) # needs ARB_imaging glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, imgString) class Surface(QGLWidget): """widget that adds multiple image files together with adjustable scales""" def __init__(self, parent, filenames, imgRescaleTo=None): """ imgRescaleTo can be a length of pixels to reduce all the input images into. Try 64 for a low res drawing. """ QGLWidget.__init__(self, parent) self.levels = {} # filename : brightness self.image = {} # filename : imgstr for filename in filenames: print "open", filename im = Image.open(filename) self.origImageSize = im.size[0], im.size[1] if imgRescaleTo: im.thumbnail((imgRescaleTo, imgRescaleTo)) im = im.transpose(Image.FLIP_TOP_BOTTOM) self.imageWidth = im.size[0] self.imageHeight = im.size[1] self.image[filename] = im.convert("RGBA").tostring() def initializeGL(self): glDisable(GL_CULL_FACE) glShadeModel(GL_FLAT) print 'GL_ARB_imaging', 'GL_ARB_imaging' in glGetString(GL_EXTENSIONS) import OpenGL print OpenGL.__version__ def sizeHint(self): return QSize(*self.origImageSize) def paintGL(self): """you set self.levels to dict and call tkRedraw""" assert 'GL_ARB_imaging' in glGetString(GL_EXTENSIONS).split() start = time.time() glClearColor(0.0, 0.0, 0.0, 0) glClear( GL_COLOR_BUFFER_BIT |GL_ACCUM_BUFFER_BIT) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE) # add # l=glGenLists(1) # glNewList(l,GL_COMPILE) # glEndList() # drawing to glAccum might be good layerTimes = [] layers = 0 for filename, mag in self.levels.items(): t = time.time() layers += self.drawWithAlpha(self.image[filename], self.imageWidth, self.imageHeight, mag) layerTimes.append(time.time() - t) dispatcher.send("status", key="visibleLayers", value=str(layers)) dispatcher.send("status", key="redraw", value="%.1fms" % ((time.time() - start) * 1000)) def drawWithAlpha(self, imgString, w, h, alpha): """without opengl extensions. Returns number of layers drawn""" if alpha == 0: return 0 t = time.time() ar = num.reshape(num.fromstring(imgString, dtype='uint8'), (w * h, 4)) #print " tonum", time.time() - t if alpha != 1: ar[:,3] *= alpha #print " scl", time.time() - t # this might be a good way to scale the color channels too, # but the blend might take two steps. Anyway, # GL_CONSTANT_COLOR seems not to work, so i'm not exploring # this right now. #glBlendFunc(GL_CONSTANT_COLOR, GL_ONE) #glBlendColor(.8, .5, .5, .5) glPixelZoom(self.width() / w, self.height() / h) glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ar.tostring()) #print " draw", time.time() - t return 1 def newLevels(self, event=None, levels=None): if levels != self.levels: self.levels = levels self.updateGL() ## def mousePressEvent(self, event): ## self.lastPos = QtCore.QPoint(event.pos()) ## def mouseMoveEvent(self, event): ## dx = event.x() - self.lastPos.x() ## dy = event.y() - self.lastPos.y() ## rot = (.25*dy, .25*dx, 0) ## if event.buttons() & QtCore.Qt.LeftButton: ## self.emit(QtCore.SIGNAL("rotationChanged"), rot) ## elif event.buttons() & QtCore.Qt.MidButton: ## self.emit(QtCore.SIGNAL("camDistChanged"), .01*dy) ## self.lastPos = QtCore.QPoint(event.pos()) def main(): root = tk.Frame() root.pack(expand=True, fill='both') QuitButton = tk.Button(root, {'text':'Quit'}) QuitButton.bind('<ButtonRelease-1>', sys.exit) QuitButton.pack() filenames=['skyline/bg.png', 'skyline/cyc-lo-red.png', 'skyline/cyc-lo-grn.png', ] scales = {} # filename : scale for f in filenames: scales[f] = tk.Scale( root, label=f, from_=0, to=1, res=.05, orient='horiz', command=lambda *args: ogl.newLevels( levels=dict([(f, s.get()) for f,s in scales.items()]))) scales[f].pack() ogl = Surface(root, filenames) ogl.pack(side='top', expand=True, fill='both') ogl.mainloop() if __name__ == '__main__': main() demo = Surface