Mercurial > code > home > repos > light9
view lightsim/openglsim.py @ 15:c76b62eccdec
put **kw back in, they now go to the scale and can override the defaults.
put **kw back in, they now go to the scale and can override the defaults.
for our purposes, we probably want to edit the defaults so we don't have
them in every call.
author | dmcc |
---|---|
date | Sun, 07 Jul 2002 06:18:40 +0000 |
parents | 45b12307c695 |
children | f866d4dec57b |
line wrap: on
line source
# see http://www.sgi.com/software/opengl/advanced97/notes/node57.html for accum notes import sys from Image import * from OpenGL.GL import * from OpenGL.Tk import * class Surface: def Display(self, event=None): glClearColor(0.0, 0.0, 0.0, 0) glClear( GL_COLOR_BUFFER_BIT |GL_ACCUM_BUFFER_BIT) l=glGenLists(1) glNewList(l,GL_COMPILE) glEndList() # glDrawBuffer(GL_BACK) for x in range(1,2): mag = self.scales[x].get() print "pic %i at %f" % (x,mag) glClear(GL_COLOR_BUFFER_BIT) glDrawPixels(self.imageWidth, self.imageHeight, GL_RGB, GL_UNSIGNED_BYTE, self.image[x]) if x==0: glAccum(GL_LOAD,mag) else: glAccum(GL_ACCUM,mag) # glAccum(GL_ADD,self.x) self.x=(self.x+.1)%2.0 print "return" glAccum(GL_RETURN,1) def SetupWindow(self): self.OglFrame = Frame() self.OglFrame.pack(side = 'top',fill='both',expand=1) self.QuitButton = Button(self.OglFrame, {'text':'Quit'}) self.QuitButton.bind('<ButtonRelease-1>', sys.exit) self.QuitButton.pack({'side':'top'}) def SetupOpenGL(self): self.ogl = Opengl(master=self.OglFrame, width = 270, height = 270, double = 1, depth = 0) self.ogl.pack(side = 'top', expand = 1, fill = 'both') self.ogl.set_centerpoint(0, 0, 0) self.ogl.redraw = self.Display for x in range(0,2): self.scales[x] = Scale(self.OglFrame,label="s%i"%x,from_=0,to=1,res=.05,orient='horiz',command=self.ogl.tkRedraw) self.scales[x].pack() def __init__(self): self.x=0 self.scales=[None,None] self.SetupWindow() self.image=[] for filename in ('pic1.ppm','pic2.ppm'): im = open(filename) self.imageWidth = im.size[0] self.imageHeight = im.size[1] self.image.append(im.tostring("raw", "RGB", 0, -1)) print self.imageWidth, self.imageHeight, self.imageWidth * self.imageHeight*4, len(self.image) self.SetupOpenGL() glDisable(GL_CULL_FACE) # glEnable(GL_DEPTH_TEST) # glEnable(GL_NORMALIZE) glShadeModel(GL_FLAT) self.ogl.tkRedraw() self.ogl.mainloop() if __name__ == '__main__': Surface() demo = Surface