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Location: light9/StateManager.py

drewp
all mousewheel events everywhere will now pass up the tree to be caught by
all mousewheel events everywhere will now pass up the tree to be caught by
higher widgets. if things get slow, this might be the problem
''' Database of NodeInstances, part of the Core '''

# this will be hard to write until NodeInstances are written, but I'll try
# anyway

__version__ = "$Id: StateManager.py,v 1.1 2002/07/04 00:21:35 drewp Exp $"

class StateManager:
    '''StateManager is the second of the core to be built.  It should be 
       after the network, then the scheduler.

       After StateManager is constructed, you probably want to do load_state().
       All of the above is taken care of by the Core module.
       
       Also, in general, 'name' indicates the name of a node, in NRL
       (like URL) syntax:
       node:group/innergroup/node

       or

       node:node

       if node is in the top level group (the root, or universe, or whatever
        you want to call it
    '''
    def __init__(self, network):
        '''Sets up some dicts, maybe'''
        # need some storage locations, etc.
        self.network = network
    def save_state(self):
        '''Save state to disk'''
        pass
    def load_state(self):
        '''Load state from disk'''
        pass
    def get_input_names(self, name):
        '''Get the names of the nodes which are inputs to a node'''
        pass
    def get_output_names(self, name):
        '''Get the names of the nodes which are outputs to a node'''
        pass