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Location: light9/nodes/gamma.py

drewp
some naming and defaults tweaks
some naming and defaults tweaks
interrupted fades now go to the new destination at the same rate they were traveling.
not very cool
"""node that performs a simple gamma (exp) function on its input"""

class GammaOps(Ops):
    def started(self, input, output, stateaccess):
        self.startmeup(stateaccess)
    def changed(self, input, output, stateaccess):
        port.output = port.input ** stateaccess.gamma + stateaccess.offset
        stateaccess.lastvalue = State.FloatingPoint(port.input)

        output = gamma(input)
    # no timed function
    def startmeup(self, stateaccess):
        # whatever
        pass

class Gamma(Node):
    def __init__(self):
        Node.__init__(self)
        self.node_params = {'gamma':State.FloatingPoint,'offset':State.FloatingPoint}
        self.ops = GammaOps()

    def getnodeparams(self):
        return self.node_params
        
    def getports(self):
        return (Port('a', optional=1),
                Port('b'))

    def __str__(self):
        return "3"

world.register_node(Gamma)