Files @ 97c08a1c4351
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Location: light9/light8/panels.py

David McClosky
gyrocontroller: remap buttons, fix keep mode
Also, solo mode is now default, colors are brighter, numeric names for subs
are converted to subs with only that channel up, send zeroes when exiting
"""some of the panels"""
from __future__ import nested_scopes

from Tix import *
from uihelpers import *
import Patch
from FlyingFader import FlyingFader

stdfont = ('Arial', 8)
monofont = ('Courier', 8)

class Controlpanel(Frame):
    def __init__(self, parent, xfader, refresh_cb, quit_cb, jostle_cb, 
                 whatsup_cb=None):
        Frame.__init__(self,parent, bg='black')
        controlpanel = self
        for txt,cmd in (
            ('Quit',       quit_cb),
            ('Refresh',    refresh_cb),
            ('Clear all', xfader.clearallbuttons),
            ('On -> X',     lambda: xfader.grab('x')),
            ('Clear X',     lambda: xfader.clearallbuttons('x')),
            ('On -> Y',     lambda: xfader.grab('y')),
            ('Clear Y',     lambda: xfader.clearallbuttons('y')),
            ("What's up?",     whatsup_cb)):
            Button(controlpanel, text=txt, command=cmd, bg='black', 
                fg='white',font=stdfont, padx=0, pady=0).pack(side='top', fill='x')
        # jostle button
        Checkbutton(controlpanel, text="Jostle", bg='black', fg='white',
            command=jostle_cb).pack(side=TOP, fill=X)

class Console:
    def __init__(self,lightboard):
        t=toplevelat('console')
        self.frame = Frame(t, bg='black')
        self.entry=Entry(self.frame, bg='black', fg='white')
        self.entry.pack(expand=1, fill='x')
        self.entry.bind('<Return>',
                        lambda evt: self.execute(evt, self.entry.get()))
        self.frame.pack(fill=BOTH, expand=1)
        self.lightboard=lightboard
    
    def execute(self, evt, str):
        if str[0] == '*': # make a new sub from the current levels
            self.lightboard.save_sub(str,self.lightboard.stageassub())
        else:
            print '>>>', str
            print eval(str)
            self.frame.focus()

class Leveldisplay:
    def __init__(self, parent, channel_levels, num_channels=68):
        frames = (make_frame(parent), make_frame(parent))
        channel_levels[:]=[]
        self.number_labels = []
        for channel in range(1, num_channels+1):

            # frame for this channel
            f = Frame(frames[channel > (num_channels/2)])
            # channel number -- will turn yellow when being altered
            num_lab = Label(f, text=str(channel), width=3, bg='grey40', 
                fg='white', font=stdfont, padx=0, pady=0, bd=0, height=1)
            num_lab.pack(side='left')
            self.number_labels.append(num_lab)

            # text description of channel
            Label(f, text=Patch.get_channel_name(channel), width=8, 
                font=stdfont, anchor='w', padx=0, pady=0, bd=0, 
                height=1, bg='black', fg='white').pack(side='left')

            # current level of channel, shows intensity with color
            l = Label(f, width=3, bg='lightBlue', font=stdfont, anchor='e', 
                      padx=1, pady=0, bd=0, height=1)
            l.pack(side='left')
            colorlabel(l)
            channel_levels.append(l)
            f.pack(side='top')

        self.channel_levels = channel_levels
        # channel_levels is an output - changelevel will use it to access 
        # these labels

class Subpanels:
    def __init__(self, scenesparent, effectsparent, scenes, lightboard,
                 scalelevels, Subs, xfader,
                 changelevel, subediting, longestname):
        
        sublist = Subs.subs.items()
        sublist.sort()

        for p in scenesparent,effectsparent,scenes:
            sw = ScrolledWindow(p, bg='black')
            for but,units in ( (4,-4),(5,4) ):
                sw.window.bind("<ButtonPress-%s>"%but,lambda ev,s=sw.vsb,u=units: s.tk.call('tkScrollByUnits',s,'hv',u))

            sw.pack(expand=1,fill=BOTH)
            if p==scenesparent:
                scenesparent = sw.window
            elif p==effectsparent:
                effectsparent = sw.window
            else:
                scenes=sw.window

        for name, sub in sublist:
            # choose one of the sub panels to add to
            if sub.is_effect:
                parent=effectsparent
                side1='bottom'
                side2='left'
                orient1='vert'
                end1=0
                end2=1
                width1=len(name)
            elif name.startswith("*") and name[1].isdigit():
                parent=scenes
                side1='right'
                side2='top'
                orient1='horiz'
                end1=1
                end2=0
                width1=longestname
            else:
                parent=scenesparent
                side1='right'
                side2='top'
                orient1='horiz'
                end1=1
                end2=0
                width1=longestname

            # make frame that surrounds the whole submaster
            f=Frame(parent, bd=1, relief='raised', bg='black')
            f.pack(fill='both',exp=1,side=side2)
            

            # make DoubleVar (there might be one left around from
            # before a refresh)
            if name not in scalelevels:
                # scalelevels[name]=FancyDoubleVar()
                scalelevels[name]=DoubleVar()

            sub.set_slider_var(scalelevels[name])

            scaleopts = {'troughcolor' : 'grey70'}
            if sub.color:
                scaleopts['troughcolor'] = sub.color

            s = FlyingFader(f, label=str(name), variable=scalelevels[name],
                            showvalue=0, length=100,
                            width=14, sliderlength=14,
                            to=end1,res=.001,from_=end2,bd=1, font=stdfont,
                            orient=orient1,
                            labelwidth=width1,
                            **scaleopts)
            s.configure(bg='black')
            s.label.configure(bg='black', fg='white')
            s.vlabel.configure(bg='black', fg='white')
            s.scale.configure(bg='black', fg='white')

            # tell subediting what widgets to highlight when it's
            # editing a sub
            for w in (s,s.label,s.vlabel, s.scale):
                subediting.register(subname=name,widget=w)

            if not sub.is_effect:
                self.subeditingbuttons(f,side1,sub,name,lightboard,subediting)

            self.axisbuttons(f,s,xfader,stdfont,side1,name)

            s.pack(side='left', fill=BOTH, expand=1)

            # effects frame?
            sframe = Frame(f,bd=2,relief='groove')
            sub.draw_tk(sframe)
            sframe.pack(side='left',fill='y')

    def subediting_edit(self,subediting,sub):
        subediting.setsub(sub)
        
    def subediting_save(self,name,sub,lightboard):
        lightboard.save_sub(name,sub.getlevels(),refresh=0)
        
    def subeditingbuttons(self,f,side1,sub,name,lightboard,subediting):
        for txt,cmd in (("Edit",lambda subediting=subediting,sub=sub: self.subediting_edit(subediting,sub)),
                        ("Save",lambda sub=sub,name=name,lightboard=lightboard: self.subediting_save(name,sub,lightboard)),
                        ("SaveStg",lambda l=lightboard,name=name: l.save_sub(name,l.stageassub(),refresh=1)),
                        ):
            eb = Button(f,text=txt,font=stdfont,padx=0,pady=0,
                        bd=1,command=cmd, bg='black', fg='white')
            eb.pack(side=side1,fill='both',padx=0,pady=0)
            
    def axisbuttons(self,f,s,xfader,stdfont,side1,name):
        for axis in ('y','x'):
            cvar=IntVar()
            eb_color = ('red', 'green')[axis == 'y']
            cb=Togglebutton(f,text=axis.upper(),variable=cvar,font=stdfont, 
                            padx=3, pady=0, bd=1, downcolor=eb_color, 
                            bg='black', fg='white')
            cb.pack(side=side1,fill='both', padx=0, pady=0)
            s.bind('<Key-%s>'%axis, lambda ev,cb=cb: cb.invoke)
            xfader.registerbutton(name,axis,cvar)