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Location: light9/nodes/gamma.py

dmcc
early cue stuff. the CueList will supply the CueFader with the cues to
early cue stuff. the CueList will supply the CueFader with the cues to
work with, and will do crossfading sooner or later. the format of cues
is still very open. cuelist1 is a bogus cuelist for testing.
"""node that performs a simple gamma (exp) function on its input"""

class GammaOps(Ops):
    def started(self, input, output, stateaccess):
        self.startmeup(stateaccess)
    def changed(self, input, output, stateaccess):
        port.output = port.input ** stateaccess.gamma + stateaccess.offset
        stateaccess.lastvalue = State.FloatingPoint(port.input)

        output = gamma(input)
    # no timed function
    def startmeup(self, stateaccess):
        # whatever
        pass

class Gamma(Node):
    def __init__(self):
        Node.__init__(self)
        self.node_params = {'gamma':State.FloatingPoint,'offset':State.FloatingPoint}
        self.ops = GammaOps()

    def getnodeparams(self):
        return self.node_params
        
    def getports(self):
        return (Port('a', optional=1),
                Port('b'))

    def __str__(self):
        return "3"

world.register_node(Gamma)