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Location: light9/light9/effect/effecteval.py
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 | from __future__ import division
from rdflib import URIRef, Literal
from light9.namespaces import L9, RDF, DEV
from webcolors import rgb_to_hex, hex_to_rgb
from colorsys import hsv_to_rgb
from decimal import Decimal
import math
from noise import pnoise1
import logging
import time
from light9.effect.settings import DeviceSettings
log = logging.getLogger('effecteval')
def literalColor(rnorm, gnorm, bnorm):
return Literal(rgb_to_hex([rnorm * 255, gnorm * 255, bnorm * 255]))
def literalColorHsv(h, s, v):
return literalColor(*hsv_to_rgb(h, s, v))
def nsin(x): return (math.sin(x * (2 * math.pi)) + 1) / 2
def ncos(x): return (math.cos(x * (2 * math.pi)) + 1) / 2
def nsquare(t, on=.5):
return (t % 1.0) < on
def lerp(a, b, t):
return a + (b - a) * t
def noise(t):
return pnoise1(t % 1000.0, 2)
def scale(value, strength):
if isinstance(value, Literal):
value = value.toPython()
if isinstance(value, Decimal):
value = float(value)
if isinstance(value, basestring):
if value[0] == '#':
if strength == '#ffffff':
return value
r,g,b = hex_to_rgb(value)
if isinstance(strength, Literal):
strength = strength.toPython()
if isinstance(strength, basestring):
sr, sg, sb = [v/255 for v in hex_to_rgb(strength)]
else:
sr = sg = sb = strength
return rgb_to_hex([int(r * sr), int(g * sg), int(b * sb)])
elif isinstance(value, (int, float)):
return value * strength
raise NotImplementedError("%r,%r" % (value, strength))
class EffectEval(object):
"""
runs one effect's code to turn effect attr settings into output
device settings. No state; suitable for reload().
"""
def __init__(self, graph, effect, sharedEffectOutputs):
self.graph = graph
self.effect = effect
# effect : [(dev, attr, value, isScaled)]
self.effectOutputs = sharedEffectOutputs
if not self.effectOutputs:
self.graph.addHandler(self.updateEffectsFromGraph)
def updateEffectsFromGraph(self):
for effect in self.graph.subjects(RDF.type, L9['Effect']):
settings = []
for setting in self.graph.objects(effect, L9['setting']):
d = self.graph.value(setting, L9['device'])
a = self.graph.value(setting, L9['deviceAttr'])
v = self.graph.value(setting, L9['value'])
sv = self.graph.value(setting, L9['scaledValue'])
if not (bool(v) ^ bool(sv)):
raise NotImplementedError
if d is None:
raise TypeError('no device on %s' % effect)
if a is None:
raise TypeError('no attr on %s' % effect)
settings.append((d, a, v if v is not None else sv, bool(sv)))
if settings:
self.effectOutputs[effect] = settings
# also have to read eff :effectAttr [ :tint x; :tintStrength y ]
def outputFromEffect(self, effectSettings, songTime, noteTime):
"""
From effect attr settings, like strength=0.75, to output device
settings like light1/bright=0.72;light2/bright=0.78. This runs
the effect code.
"""
# both callers need to apply note overrides
effectSettings = dict(effectSettings) # we should make everything into nice float and Color objects too
strength = float(effectSettings[L9['strength']])
if strength <= 0:
return DeviceSettings(self.graph, [])
out = {} # (dev, attr): value
out.update(self.simpleOutput(strength,
effectSettings.get(L9['colorScale'], None)))
if self.effect.startswith(L9['effect/']):
tail = 'effect_' + self.effect[len(L9['effect/']):]
try:
func = globals()[tail]
except KeyError:
pass
else:
out.update(func(effectSettings, strength, songTime, noteTime))
outList = [(d, a, v) for (d, a), v in out.iteritems()]
return DeviceSettings(self.graph, outList)
def simpleOutput(self, strength, colorScale):
out = {}
for dev, devAttr, value, isScaled in self.effectOutputs.get(self.effect, []):
if isScaled:
value = scale(value, strength)
if colorScale is not None and devAttr == L9['color']:
value = scale(value, colorScale)
out[(dev, devAttr)] = value
return out
def effect_Curtain(effectSettings, strength, songTime, noteTime):
return {
(L9['device/lowPattern%s' % n], L9['color']):
literalColor(strength, strength, strength)
for n in range(301,308+1)
}
def effect_animRainbow(effectSettings, strength, songTime, noteTime):
out = {}
tint = effectSettings.get(L9['tint'], '#ffffff')
tintStrength = float(effectSettings.get(L9['tintStrength'], 0))
print tint, tintStrength
tr, tg, tb = hex_to_rgb(tint)
for n in range(1, 5+1):
scl = strength * nsin(songTime + n * .3)**3
col = literalColor(
scl * lerp(nsin(songTime + n * .2), tr/255, tintStrength),
scl * lerp(nsin(songTime + n * .2 + .3), tg/255, tintStrength),
scl * lerp(nsin(songTime + n * .3 + .6), tb/255, tintStrength))
dev = L9['device/aura%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): .9,
})
ang = songTime * 4
out.update({
(dev, L9['rx']): lerp(.27, .7, (n-1)/4) + .2 * math.sin(ang+n),
(dev, L9['ry']): lerp(.46, .52, (n-1)/4) + .5 * math.cos(ang+n),
})
return out
def effect_pulseRainbow(effectSettings, strength, songTime, noteTime):
out = {}
tint = effectSettings.get(L9['tint'], '#ffffff')
tintStrength = float(effectSettings.get(L9['tintStrength'], 0))
print tint, tintStrength
tr, tg, tb = hex_to_rgb(tint)
for n in range(1, 5+1):
scl = strength
col = literalColor(
scl * lerp(nsin(songTime + n * .2), tr/255, tintStrength),
scl * lerp(nsin(songTime + n * .2 + .3), tg/255, tintStrength),
scl * lerp(nsin(songTime + n * .3 + .6), tb/255, tintStrength))
dev = L9['device/aura%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): .5,
})
out.update({
(dev, L9['rx']): lerp(.27, .7, (n-1)/4),
(dev, L9['ry']): lerp(.46, .52, (n-1)/4),
})
return out
def effect_aurawash(effectSettings, strength, songTime, noteTime):
out = {}
scl = strength
period = float(effectSettings.get(L9['period'], 125/60/4))
if period < .05:
quantTime = songTime
else:
quantTime = int(songTime / period) * period
noisePos = quantTime * 6.3456
col = literalColorHsv(noise(noisePos), 1, scl)
col = scale(col, effectSettings.get(L9['colorScale']) or '#ffffff')
print songTime, quantTime, col
for n in range(1, 5+1):
dev = L9['device/aura%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): .5,
})
out.update({
(dev, L9['rx']): lerp(.27, .7, (n-1)/4),
(dev, L9['ry']): lerp(.46, .52, (n-1)/4),
})
return out
def effect_qsweep(effectSettings, strength, songTime, noteTime):
out = {}
period = float(effectSettings.get(L9['period'], 2))
col = effectSettings.get(L9['colorScale'], '#ffffff')
col = scale(col, effectSettings.get(L9['strength'], 1))
for n in range(1, 3+1):
dev = L9['device/q%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): effectSettings.get(L9['zoom'], .5),
})
out.update({
(dev, L9['rx']):
lerp(.3, .8, nsin(songTime / period + n / 4)),
(dev, L9['ry']): effectSettings.get(L9['ry'], .2),
})
return out
def effect_chase1(effectSettings, strength, songTime, noteTime):
members = [
DEV['backlight1'],
DEV['lip1'],
DEV['backlight2'],
DEV['down2'],
DEV['lip2'],
DEV['backlight3'],
DEV['down3'],
DEV['lip3'],
DEV['backlight4'],
DEV['down4'],
DEV['lip4'],
DEV['backlight5'],
DEV['down5Edge'],
DEV['lip5'],
#DEV['upCenter'],
]
members = members + members[-2:0:-1]
out = {}
period = float(effectSettings.get(L9['period'], 2 / len(members)))
for i, dev in enumerate(members):
cursor = (songTime / period) % float(len(members))
dist = abs(i - cursor)
radius = 3
if dist < radius:
col = effectSettings.get(L9['colorScale'], '#ffffff')
col = scale(col, effectSettings.get(L9['strength'], 1))
col = scale(col, (1 - dist / radius))
out.update({
(dev, L9['color']): col,
})
return out
def effect_orangeSearch(effectSettings, strength, songTime, noteTime):
dev = L9['device/auraStage']
return {(dev, L9['color']): '#c1905d',
(dev, L9['rx']): lerp(.31, .68, nsquare(songTime / 2.0)),
(dev, L9['ry']): lerp(.32, .4, nsin(songTime / 5)),
(dev, L9['zoom']): .88,
}
def effect_Strobe(effectSettings, strength, songTime, noteTime):
rate = 2
duty = .3
offset = 0
f = (((songTime + offset) * rate) % 1.0)
c = (f < duty) * strength
col = rgb_to_hex([c * 255, c * 255, c * 255])
return {(L9['device/colorStrip'], L9['color']): Literal(col)}
def effect_lightning(effectSettings, strength, songTime, noteTime):
devs = [L9['device/veryLow1'], L9['device/veryLow2'],
L9['device/veryLow3'], L9['device/veryLow4'],
L9['device/veryLow5'], L9['device/backlight1'],
L9['device/backlight2'], L9['device/backlight3'],
L9['device/backlight4'], L9['device/backlight5'],
L9['device/down2'], L9['device/down3'],
L9['device/down4'], L9['device/hexLow3'],
L9['device/hexLow5'], L9['device/lip1 5'],
L9['device/postL1'], L9['device/postR1']]
out = {}
col = rgb_to_hex([255 * strength] * 3)
for i, dev in enumerate(devs):
n = noise(songTime * 8 + i * 6.543)
if n > .4:
out[(dev, L9['color'])] = col
return out
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