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Location: light9/op.py

drewp
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"""each node type has an Op within it"""

class Op:
    """nodes can have several versions of their operation function.

    ops don't return anything! 
    """
    def __init__(self):
        """This should not be overridden without being called."""
        pass

    def inputschanged(self, input, output, stateaccess):
        """If you only define one op function body, make it this one. """
        pass
    
    def created(self, input, output, stateaccess):
        """This is called one time when the node is newly created. It's not called
        when the node instance is pickled/unpickled. Use this version to initialize
        state.
        """        
        # an extra call to changed() should help the outputs get set
        # correctly before any real inputs-changed events come around
        # (assuming this method doesn't get overridden with a
        # specialized version)
        self.inputschanged(input, output, stateaccess)        

    def parameterschanged(self, input, output, stateaccess):
        self.inputschanged(input, output, stateaccess)        

    def clocked(self, input, output, stateaccess):
        self.inputschanged(input, output, stateaccess)