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Location: light9/light8/stage.py
e44f79919085
9.3 KiB
text/x-python
new colors
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def printevent(ev):
for k in dir(ev):
if not k.startswith('__'):
print k,getattr(ev,k)
print ""
class Stage(Canvas):
"""a fancy widget that shows light locations (and optionally their
aim locations on an image of the stage. you can select or
multiselect lights and drag them up or down to change their
brightness.
ctrl-a is select all,
ctrl-shift-a or clicking on no light deselects all,
re-clicking a light with shift key down toggles whether it's in the selection.
ctrl-drag-rectangle deselects the lights in the rectangle,
shift-drag-rectangle selects the lights in the rectangle,
drag-rectangle selects only the lights in the rectangle.
a light can be selected on its location point, its aim point
(which may or may not be present), or its name.
lights should be able to be interactively 'locked', which blocks
them from being selected.
"""
def __init__(self,parent,**kw):
Canvas.__init__(self,parent,**kw)
self.bind("<ButtonPress-1>", self.leftpress)
self.bind("<B1-Motion>", self.leftmotion)
self.bind("<ButtonRelease-1>", self.leftrelease)
self.halo=11 # search radius for clicked items
self.lmbstate=None # as you perform with LMB, this goes from None to 'pressed','rectangle','levelchange'
self.alllights=[]
self.selectedlights=[]
self.alllighttags={} # tag: name lookup
def setimage(self,stageimage):
img = Image('photo',file=stageimage)
self.img=img # can't lose this!
print img.width()
self.create_image(0,0,anchor='nw',image=img)
self.config(width=img.width(),height=img.height())
#
# selection management
#
def updateselectionboxes(self):
"make selection boxes that match self.selectedlights"
self.delete("selectbox")
for l in self.selectedlights:
for c in self.getlightbboxes(l):
self.create_rectangle(c[0]-2,c[1]-2,c[2]+2,c[3]+2,outline='red',tag="selectbox")
def clearselection(self,dyn=0):
self.selectedlights=[]
self.updateselectionboxes()
def markfordynselection(self):
"""call this before calls to replacedynselection"""
self.origselection = self.selectedlights
def replacedynselection(self,newlightnames):
"""as a dynamic selection changes, keep calling this function with the
names of the lights in the dynamic selection. the original selection (at the time
of markfordynselection) will be shown along with any new lights"""
self.selectedlights = self.origselection + [l for l in newlightnames if l not in self.origselection]
self.updateselectionboxes()
def select(self,lightname,select=1,dyn=0): # select=0 for deselect
if select:
if lightname not in self.selectedlights:
self.selectedlights.append(lightname)
elif lightname in self.selectedlights:
self.selectedlights.remove(lightname)
self.updateselectionboxes()
#
# LMB click or drag
#
def leftpress(self,ev):
self.lmbstate='pressed'
self.lmbstart=(ev.x,ev.y)
print "click at",self.lmbstart
shifted=ev.state & 1
control=ev.state & 4
touching=self.findoverlappinglights((ev.x-self.halo,ev.y-self.halo,ev.x+self.halo,ev.y+self.halo))
istouching=len(touching)>0
if not istouching:
# clicked in space
if not shifted and not control and len(self.selectedlights)>0:
# either a deselect (if no motion) or a level change (if motion)
self.lmbstate = 'deselect-or-level'
if shifted or control or len(self.selectedlights)==0:
# with shift/control, add/subtract lights to selection
self.lmbstate='rectangle'
else:
# clicked a selectable object
# toggle selection
if touching[0] in self.selectedlights:
if shifted:
# deselect
self.select(touching[0],0)
# and do nothing else
self.lmbstate=None
else:
# select only this light
self.clearselection()
self.select(touching[0])
# and adjust its level
self.lmbstate='levelchange'
else:
if not shifted:
self.clearselection()
self.select(touching[0])
# and adjust levels now
self.lmbstate='levelchange'
if self.lmbstate=='rectangle':
self.markfordynselection()
def leftmotion(self,ev):
coords=(ev.x,ev.y)
shifted=ev.state & 1
control=ev.state & 4
if self.lmbstate=='deselect-or-level':
if (coords[0]-self.lmbstart[0])**2+(coords[1]-self.lmbstart[1])**2>self.halo**2:
# they moved enough, it's a level change
self.lmbstate='levelchange'
if self.lmbstate=='levelchange':
delta = self.lmbstart[1]-ev.y
print "change by",delta
if self.lmbstate=='rectangle':
sr = self.find_withtag('selectrect')
if not sr:
sr=self.create_rectangle( self.lmbstart[0],self.lmbstart[1],coords[0],coords[1],
outlinestipple='gray50',
tag='selectrect')
# move rectangle with mouse
self.coords(sr,*(self.lmbstart+coords))
# redo the dynselection with the new rectangle
self.replacedynselection([o for o in self.findoverlappinglights((self.lmbstart+coords),1)])
# need to handle ctrl
def leftrelease(self,ev):
if self.lmbstate:
if self.lmbstate=='rectangle':
self.delete('selectrect')
if self.lmbstate=='deselect-or-level':
# they didn't move enough to promote the mode to level, so it's a deselect click
self.clearselection()
# all items that were in dynselection join the selection
# self.incorporatedynselection()
self.lmbstate=None
#
# light names vs. canvas object tags
#
def nametag(self,name):
"returns a safe version of the name that won't match other names"
return name.replace(" ","__")
def tagtoname(self,tag):
"finds the real light name for a tag written by nametag()"
return self.alllighttags[tag]
#
# light methods
#
def addlight(self,name,location,aim=None):
tags='light selectable name_%s' % self.nametag(name)
self.create_oval(location[0]-2,location[1]-2,
location[0]+2,location[1]+2,
fill='red',tag=tags+" hotspot")
if aim:
self.create_oval(aim[0]-2,aim[1]-2,
aim[0]+2,aim[1]+2,
fill='red',tag=tags+" hotspot")
self.create_line(location[0],location[1],aim[0],aim[1],stipple='gray50',
arrow='last',arrowshape="9 15 6",tag='light')
self.create_text(location[0],location[1]+5,anchor='n',text=name,tag=tags)
self.alllights.append(name)
self.alllighttags[self.nametag(name)]=name
def getlightbboxes(self,tag):
"""returns a list of bboxes for a light with a given name_ tag. the selection
mechanism draws around these bboxes to show that a light is selected"""
bboxes=[]
for o in self.find_withtag("name_%s" % self.nametag(tag)):
if 'hotspot' in self.gettags(o):
bboxes.append(self.bbox(o))
return bboxes
def findoverlappinglights(self,box,enclosed=0):
"returns all the different name_ tags for lights that are within (or enclosed by) the box"
lights=[]
if enclosed:
candidates = self.find_enclosed(*box)
else:
candidates = self.find_overlapping(*box)
for o in candidates:
for t in self.gettags(o):
if t.startswith("name_"):
n = self.tagtoname(t[5:])
if n and (n not in lights):
lights.append(n)
return lights
root=Tk()
root.wm_geometry("+376+330")
s=Stage(root)
s.setimage('guysanddolls.gif')
s.pack()
s.addlight('desk1',(46, 659), aim=(210, 381))
s.addlight('marry1',(78, 661), aim=(398, 428))
s.addlight('b13',(110, 661))
s.addlight('hotbox1',(147, 657), aim=(402, 327))
s.addlight('edge',(179, 651), aim=(116, 441))
s.addlight('phone',(214, 652), aim=(651, 417))
s.addlight('cuba1',(315, 656), aim=(559, 407))
s.addlight('b22',(347, 661), aim=(247, 458))
s.addlight('b23',(379, 661))
s.addlight('b24',(417, 661))
s.addlight('b25',(455, 658), aim=(520, 466))
s.addlight('desk2',(490, 655), aim=(237, 375))
s.addlight('rock',(571, 655), aim=(286, 304))
s.addlight('b32',(606, 650))
s.addlight('hotbox2',(637, 650), aim=(433, 337))
s.addlight('b34',(671, 651))
s.addlight('marry2',(703, 651), aim=(429, 426))
s.addlight('cuba2',(733, 652), aim=(602, 408))
root.mainloop()
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