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Location: light9/light9/effect/effecteval.py
eca35927bdd4
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text/x-python
add qpan
Ignore-this: af3eafc1acf82df2ed7e1aa17e1dcc6a
Ignore-this: af3eafc1acf82df2ed7e1aa17e1dcc6a
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from rdflib import URIRef, Literal
from light9.namespaces import L9, RDF, DEV
from webcolors import rgb_to_hex, hex_to_rgb
from colorsys import hsv_to_rgb
from decimal import Decimal
import math
import traceback
from noise import pnoise1
import logging
import time
from light9.effect.settings import DeviceSettings
from light9.effect.scale import scale
import random
random.seed(0)
print "reload effecteval"
log = logging.getLogger('effecteval')
def literalColor(rnorm, gnorm, bnorm):
return Literal(rgb_to_hex([int(rnorm * 255), int(gnorm * 255), int(bnorm * 255)]))
def literalColorHsv(h, s, v):
return literalColor(*hsv_to_rgb(h, s, v))
def nsin(x): return (math.sin(x * (2 * math.pi)) + 1) / 2
def ncos(x): return (math.cos(x * (2 * math.pi)) + 1) / 2
def nsquare(t, on=.5):
return (t % 1.0) < on
def lerp(a, b, t):
return a + (b - a) * t
def noise(t):
return pnoise1(t % 1000.0, 2)
def clamp(lo, hi, x):
return max(lo, min(hi, x))
class EffectEval(object):
"""
runs one effect's code to turn effect attr settings into output
device settings. No state; suitable for reload().
"""
def __init__(self, graph, effect, simpleOutputs):
self.graph = graph
self.effect = effect
self.simpleOutputs = simpleOutputs
def outputFromEffect(self, effectSettings, songTime, noteTime):
"""
From effect attr settings, like strength=0.75, to output device
settings like light1/bright=0.72;light2/bright=0.78. This runs
the effect code.
"""
# both callers need to apply note overrides
effectSettings = dict(effectSettings) # we should make everything into nice float and Color objects too
strength = float(effectSettings[L9['strength']])
if strength <= 0:
return DeviceSettings(self.graph, []), {'zero': True}
report = {}
out = {} # (dev, attr): value
out.update(self.simpleOutputs.values(
self.effect, strength, effectSettings.get(L9['colorScale'], None)))
if self.effect.startswith(L9['effect/']):
tail = 'effect_' + self.effect[len(L9['effect/']):]
try:
func = globals()[tail]
except KeyError:
report['error'] = 'effect code not found for %s' % self.effect
else:
out.update(func(effectSettings, strength, songTime, noteTime))
outList = [(d, a, v) for (d, a), v in out.iteritems()]
return DeviceSettings(self.graph, outList), report
def effect_Curtain(effectSettings, strength, songTime, noteTime):
return {
(L9['device/lowPattern%s' % n], L9['color']):
literalColor(strength, strength, strength)
for n in range(301,308+1)
}
def effect_animRainbow(effectSettings, strength, songTime, noteTime):
out = {}
tint = effectSettings.get(L9['tint'], '#ffffff')
tintStrength = float(effectSettings.get(L9['tintStrength'], 0))
tr, tg, tb = hex_to_rgb(tint)
for n in range(1, 5+1):
scl = strength * nsin(songTime + n * .3)**3
col = literalColor(
scl * lerp(nsin(songTime + n * .2), tr/255, tintStrength),
scl * lerp(nsin(songTime + n * .2 + .3), tg/255, tintStrength),
scl * lerp(nsin(songTime + n * .3 + .6), tb/255, tintStrength))
dev = L9['device/aura%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): .9,
})
ang = songTime * 4
out.update({
(dev, L9['rx']): lerp(.27, .7, (n-1)/4) + .2 * math.sin(ang+n),
(dev, L9['ry']): lerp(.46, .52, (n-1)/4) + .5 * math.cos(ang+n),
})
return out
def effect_auraSparkles(effectSettings, strength, songTime, noteTime):
out = {}
tint = effectSettings.get(L9['tint'], '#ffffff')
tintStrength = float(effectSettings.get(L9['tintStrength'], 0))
print effectSettings
tr, tg, tb = hex_to_rgb(tint)
for n in range(1, 5+1):
scl = strength * ((int(songTime * 10) % n) < 1)
col = literalColorHsv((songTime + (n / 5)) % 1, 1, scl)
dev = L9['device/aura%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): .95,
})
ang = songTime * 4
out.update({
(dev, L9['rx']): lerp(.27, .8, (n-1)/4) + .2 * math.sin(ang+n),
(dev, L9['ry']): lerp(.46, .52, (n-1)/4) + .4 * math.cos(ang+n),
})
return out
def effect_qpan(effectSettings, strength, songTime, noteTime):
dev = L9['device/q2']
dur = 4
col = scale(scale('#ffffff', strength),
effectSettings.get(L9['colorScale']) or '#ffffff')
return {
(dev, L9['color']): col,
(dev, L9['focus']): 0.589,
(dev, L9['rx']): lerp(0.778, 0.291, clamp(0, 1, noteTime / dur)),
(dev, L9['ry']): 0.383,
(dev, L9['zoom']): 0.714,
}
def effect_pulseRainbow(effectSettings, strength, songTime, noteTime):
out = {}
tint = effectSettings.get(L9['tint'], '#ffffff')
tintStrength = float(effectSettings.get(L9['tintStrength'], 0))
tr, tg, tb = hex_to_rgb(tint)
for n in range(1, 5+1):
scl = strength
col = literalColor(
scl * lerp(nsin(songTime + n * .2), tr/255, tintStrength),
scl * lerp(nsin(songTime + n * .2 + .3), tg/255, tintStrength),
scl * lerp(nsin(songTime + n * .3 + .6), tb/255, tintStrength))
dev = L9['device/aura%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): .5,
})
out.update({
(dev, L9['rx']): lerp(.27, .7, (n-1)/4),
(dev, L9['ry']): lerp(.46, .52, (n-1)/4),
})
return out
def effect_aurawash(effectSettings, strength, songTime, noteTime):
out = {}
scl = strength
period = float(effectSettings.get(L9['period'], 125/60/4))
if period < .05:
quantTime = songTime
else:
quantTime = int(songTime / period) * period
noisePos = quantTime * 6.3456
col = literalColorHsv(noise(noisePos), 1, scl)
col = scale(col, effectSettings.get(L9['colorScale']) or '#ffffff')
print songTime, quantTime, col
for n in range(1, 5+1):
dev = L9['device/aura%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): .5,
})
out.update({
(dev, L9['rx']): lerp(.27, .7, (n-1)/4),
(dev, L9['ry']): lerp(.46, .52, (n-1)/4),
})
return out
def effect_qsweep(effectSettings, strength, songTime, noteTime):
out = {}
period = float(effectSettings.get(L9['period'], 2))
col = effectSettings.get(L9['colorScale'], '#ffffff')
col = scale(col, effectSettings.get(L9['strength'], 1))
for n in range(1, 3+1):
dev = L9['device/q%s' % n]
out.update({
(dev, L9['color']): col,
(dev, L9['zoom']): effectSettings.get(L9['zoom'], .5),
})
out.update({
(dev, L9['rx']):
lerp(.3, .8, nsin(songTime / period + n / 4)),
(dev, L9['ry']): effectSettings.get(L9['ry'], .2),
})
return out
def effect_qsweepusa(effectSettings, strength, songTime, noteTime):
out = {}
period = float(effectSettings.get(L9['period'], 2))
colmap = {
1: '#ff0000',
2: '#888888',
3: '#5050ff',
}
for n in range(1, 3+1):
dev = L9['device/q%s' % n]
out.update({
(dev, L9['color']): scale(colmap[n], effectSettings.get(L9['strength'], 1)),
(dev, L9['zoom']): effectSettings.get(L9['zoom'], .5),
})
out.update({
(dev, L9['rx']):
lerp(.3, .8, nsin(songTime / period + n / 4)),
(dev, L9['ry']): effectSettings.get(L9['ry'], .5),
})
return out
chase1_members = [
DEV['backlight1'],
DEV['lip1'],
DEV['backlight2'],
DEV['down2'],
DEV['lip2'],
DEV['backlight3'],
DEV['down3'],
DEV['lip3'],
DEV['backlight4'],
DEV['down4'],
DEV['lip4'],
DEV['backlight5'],
DEV['down5Edge'],
DEV['lip5'],
#DEV['upCenter'],
]
chase2_members = chase1_members * 10
random.shuffle(chase2_members)
def effect_chase1(effectSettings, strength, songTime, noteTime):
members = chase1_members + chase1_members[-2:0:-1]
out = {}
period = float(effectSettings.get(L9['period'], 2 / len(members)))
for i, dev in enumerate(members):
cursor = (songTime / period) % float(len(members))
dist = abs(i - cursor)
radius = 3
if dist < radius:
col = effectSettings.get(L9['colorScale'], '#ffffff')
col = scale(col, effectSettings.get(L9['strength'], 1))
col = scale(col, (1 - dist / radius))
out.update({
(dev, L9['color']): col,
})
return out
def effect_chase2(effectSettings, strength, songTime, noteTime):
members = chase2_members
out = {}
period = float(effectSettings.get(L9['period'], 0.3))
for i, dev in enumerate(members):
cursor = (songTime / period) % float(len(members))
dist = abs(i - cursor)
radius = 3
if dist < radius:
col = effectSettings.get(L9['colorScale'], '#ffffff')
col = scale(col, effectSettings.get(L9['strength'], 1))
col = scale(col, (1 - dist / radius))
out.update({
(dev, L9['color']): col,
})
return out
def effect_whirlscolor(effectSettings, strength, songTime, noteTime):
out = {}
col = effectSettings.get(L9['colorScale'], '#ffffff')
col = scale(col, effectSettings.get(L9['strength'], 1))
for n in (1, 3):
dev = L9['device/q%s' % n]
scl = strength
col = literalColorHsv(((songTime / 5) + (n / 5)) % 1, 1, scl)
out.update({
(dev, L9['color']): col,
})
return out
def effect_orangeSearch(effectSettings, strength, songTime, noteTime):
dev = L9['device/auraStage']
return {(dev, L9['color']): '#a885ff',
(dev, L9['rx']): lerp(.65, 1, nsin(songTime / 2.0)),
(dev, L9['ry']): .6,
(dev, L9['zoom']): 1,
}
def effect_Strobe(effectSettings, strength, songTime, noteTime):
rate = 2
duty = .3
offset = 0
f = (((songTime + offset) * rate) % 1.0)
c = (f < duty) * strength
col = rgb_to_hex([int(c * 255), int(c * 255), int(c * 255)])
return {(L9['device/colorStrip'], L9['color']): Literal(col)}
def effect_lightning(effectSettings, strength, songTime, noteTime):
devs = [L9['device/veryLow1'], L9['device/veryLow2'],
L9['device/veryLow3'], L9['device/veryLow4'],
L9['device/veryLow5'], L9['device/backlight1'],
L9['device/backlight2'], L9['device/backlight3'],
L9['device/backlight4'], L9['device/backlight5'],
L9['device/down2'], L9['device/down3'],
L9['device/down4'], L9['device/hexLow3'],
L9['device/hexLow5'], L9['device/lip1 5'],
L9['device/postL1'], L9['device/postR1']]
out = {}
col = rgb_to_hex([int(255 * strength)] * 3)
for i, dev in enumerate(devs):
n = noise(songTime * 8 + i * 6.543)
if n > .4:
out[(dev, L9['color'])] = col
return out
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