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Location: light9/light8/parport.i

drewp
better brakes and numerics (oscillations are still possible if the updates get
better brakes and numerics (oscillations are still possible if the updates get
slow, like when you're moving a lot of faders)
%module parport


extern void getparport();
extern void outdata( unsigned char val);
extern void outcontrol( unsigned char val );
extern void outbyte( unsigned char val );
extern void outstart();