Walking bug
CS184 Final Project - May 1998
This is a cool stereo pair of the scene. No shaders on the bug. Cross your eyes to see it (don't diverge them).
Older stereo pair. You can see the contours in the snow really well. The red and green lights are light sources in the air around the bug.
Click thumbnails for larger images
-
interface, with a
background
by Brett Wilson
Wireframe
This is the quality I have to use at home. My
machine doesn't draw fast enough.
Solid
The SGI machines can run at this quality, really, really fast.
This animation shows the bug climbing a hill and jumping.
The bug
was walking in the live-bug program, and I saved a series of positions.
Then I had Povray render the frames. Took 50 minutes on a 500mhz Dec Alpha.
(80 frames, 510k)
[full size animation, 8mb FLI]