Fish
I built a simple camera arm to get the slow
camera move in the opening shot. It pivots by resting on the tripod's
screw that would stick into a camera. The result was smooth enough
that I could track the fish into the tank in about 10 keys over 500
frames.
Finally, there's a bug in the conversion from the simulation rotations
to the renderer's system, so the resulting fish rotation has problems
(maybe gimbal lock, or maybe just a math error). The simulator looks
great; the output rotation has lots of flips.
Brawl
I tried to make a shot where the crowd of people got faster and faster.
blue at sierra; too bad the ground isn't blue
crowd is carson high
bulge in pov
crack in pure povray
bg blur and light shafts by ryan in AE
Arch
vid is old RM
couldnt render roto by showtime
py prog to make screen