annotate Nodes/sine.py @ 168:f8b5cb5fbeed

- CueFader is hopefully done: - CueFader is hopefully done: - The TimedGoButton accepts a wheel to change the times. You can also enter times directly. - TimedGoButton really has a default starting time of 2 now. (there was a variable attached to the wrong widget before) - We send DMX levels with dmxclient now. - Autoload Times is a new option. - We load times from the next cue if Autoload Times is true. - Time predictions in the LabelledScale are slightly better. You still can change the time of an active fade. - Cue cache and DMX level computing now have their own functions, which get called at (hopefully) All The Right Times. - There are even some docs now! - Cues: sub_level parsing is better, will only throw out one line if it encounters problems (instead of the rest of the cue) - CueList: lots of 0 vs. None bugs fixed. - TkCueList: stores a reference to the controlling fader so it can alert it about changed cues. - CueEditron: You can edit sub_levels now. - cuelist1 was edited, checking it in for consistency's sake
author dmcc
date Wed, 09 Jul 2003 03:59:40 +0000
parents 45b12307c695
children
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1 """node that generates a sine wave"""
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4 class SineGenerator(Node):
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5 def op(self, input, output, stateaccess):
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6
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7 # input and output have names
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8 output.sin = stateaccess.magnitude * math.sin(stateaccess.phase+input.time)
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10 """
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11 # dict-style access for names with spaces
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12 output['sin'] = input['ti me']
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13 # underscore magic for accessing names with spaces-- the port object makes
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14 # this work
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15 output.sin=input.ti_me
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17 input.time = input.money
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18 """
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19
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20 def getports(self):
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21 return OutputPort('sin'), InputPort('time'), InputPort('money')