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view Nodes/sine.py @ 168:f8b5cb5fbeed
- CueFader is hopefully done:
- CueFader is hopefully done:
- The TimedGoButton accepts a wheel to change the times. You can also
enter times directly.
- TimedGoButton really has a default starting time of 2 now. (there was
a variable attached to the wrong widget before)
- We send DMX levels with dmxclient now.
- Autoload Times is a new option.
- We load times from the next cue if Autoload Times is true.
- Time predictions in the LabelledScale are slightly better. You still
can change the time of an active fade.
- Cue cache and DMX level computing now have their own functions, which
get called at (hopefully) All The Right Times.
- There are even some docs now!
- Cues: sub_level parsing is better, will only throw out one line if
it encounters problems (instead of the rest of the cue)
- CueList: lots of 0 vs. None bugs fixed.
- TkCueList: stores a reference to the controlling fader so it can alert
it about changed cues.
- CueEditron: You can edit sub_levels now.
- cuelist1 was edited, checking it in for consistency's sake
author | dmcc |
---|---|
date | Wed, 09 Jul 2003 03:59:40 +0000 |
parents | 45b12307c695 |
children |
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"""node that generates a sine wave""" class SineGenerator(Node): def op(self, input, output, stateaccess): # input and output have names output.sin = stateaccess.magnitude * math.sin(stateaccess.phase+input.time) """ # dict-style access for names with spaces output['sin'] = input['ti me'] # underscore magic for accessing names with spaces-- the port object makes # this work output.sin=input.ti_me input.time = input.money """ def getports(self): return OutputPort('sin'), InputPort('time'), InputPort('money')